Massimo
Member
Hi friends,
Today's question is about skidmarks. I want make them for my track and my problem is simple. To test and make sure everything was ok, I duplicated some faces of the road where I wanted the skidmarks to be, applied an alpha texture and imported into AC. The material of the skidmarks was set using KsPerPixel shader, the Alpha-blend mode and the transparent setting on true, but the result is what you can see in the attached image: there is that very strange transparent effect that is in some areas. I must say that at a close distance the problem does not exist, but walking away with the free camera, it appears. I want to premise that the surface of the road is not perfectly flat, but slightly swollen in the center, however, as mentioned, the skidmarks's mesh is a duplicate of some faces of the road, so perfectly identical. Am I doing something wrong?
Thanks in advance as always guys
Today's question is about skidmarks. I want make them for my track and my problem is simple. To test and make sure everything was ok, I duplicated some faces of the road where I wanted the skidmarks to be, applied an alpha texture and imported into AC. The material of the skidmarks was set using KsPerPixel shader, the Alpha-blend mode and the transparent setting on true, but the result is what you can see in the attached image: there is that very strange transparent effect that is in some areas. I must say that at a close distance the problem does not exist, but walking away with the free camera, it appears. I want to premise that the surface of the road is not perfectly flat, but slightly swollen in the center, however, as mentioned, the skidmarks's mesh is a duplicate of some faces of the road, so perfectly identical. Am I doing something wrong?
Thanks in advance as always guys
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