QUESTION Separation of materials and number of polygons not identical to blender

Discussion in 'Tracks' started by Klio, Sep 11, 2023.

  1. Klio

    Klio Member

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    Hello community.

    I have a question about how materials work and the statistics of poly and mesh.

    I currently proceed this way to export my mesh:

    1 - I link all the meshes containing the same materials.
    2 - I divide the mesh that contains the same material by 60k poly.

    I reproduce all this for each material, I don't know if it's the right method but it works, however I have a problem:

    When I carry out this operation I look on blender for the number of polys then I divide but when I export my mesh to kseditor I get errors and the number of poly has no link with what I divided on blender .

    I am going to export a mesh of 60k poly I am going to have 150k or other figure but never below, I am therefore obliged to divide the mesh by 10k poly, but by doing this I considerably increase my number of objects.
     
  2. fughettaboutit

    fughettaboutit aka leBluem

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  3. Klio

    Klio Member

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    I use a modifier only before then I apply it to all meshes before exporting
     
  4. fughettaboutit

    fughettaboutit aka leBluem

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    i see, yes, but i meant its not only about verts count only
    also uv/edges/faces make a difference, they are all part of the mesh
     
  5. Klio

    Klio Member

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    Ah okay there is a document or something for this information, because we lose optimization by dividing a lot
     
  6. fughettaboutit

    fughettaboutit aka leBluem

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    the link above - there is a calculation and in next post a link to the orignal blender kn5 export addon, where i got this from
     
  7. Klio

    Klio Member

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    It works thank you
     
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