Hello community. I have a question about how materials work and the statistics of poly and mesh. I currently proceed this way to export my mesh: 1 - I link all the meshes containing the same materials. 2 - I divide the mesh that contains the same material by 60k poly. I reproduce all this for each material, I don't know if it's the right method but it works, however I have a problem: When I carry out this operation I look on blender for the number of polys then I divide but when I export my mesh to kseditor I get errors and the number of poly has no link with what I divided on blender . I am going to export a mesh of 60k poly I am going to have 150k or other figure but never below, I am therefore obliged to divide the mesh by 10k poly, but by doing this I considerably increase my number of objects.
try smth like 40k https://assettocorsamods.net/thread...between-kseditor-and-blender.2979/#post-20798
i see, yes, but i meant its not only about verts count only also uv/edges/faces make a difference, they are all part of the mesh
Ah okay there is a document or something for this information, because we lose optimization by dividing a lot
the link above - there is a calculation and in next post a link to the orignal blender kn5 export addon, where i got this from