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Problems with textures after exporting car model from blender to ksedtior

lemon_sensei

New Member
Hey guys! Just as the title says I have some problems with blender. I tried loading a Persistance but the problem remains. Some textures are missing, shaders all over the place. If you guys have any ideas that could help please tell me.
 

Mitch9

Member
I dont recall the editor ever guessing which textures and shaders to use; iirc the general workflow is something like:

1 Export your model
2 Load it in the ac editor
3 Setup the textures and materials in the ac editor
4 Save the persistance file so you dont have to do step 3 again, at least not from scratch

note the editor has a bug where it wont save alpha test to the persistence properly, but i cant remeber if it´s for every shader or only the ones that dont use alpha test by default.
 

lemon_sensei

New Member
I dont recall the editor ever guessing which textures and shaders to use; iirc the general workflow is something like:

1 Export your model
2 Load it in the ac editor
3 Setup the textures and materials in the ac editor
4 Save the persistance file so you dont have to do step 3 again, at least not from scratch

note the editor has a bug where it wont save alpha test to the persistence properly, but i cant remeber if it´s for every shader or only the ones that dont use alpha test by default.
Alright thanks a lot!
 

Rob Pawn

Active Member
but i cant remeber if it´s for every shader or only the ones that dont use alpha test by default.
ksPerPixelAT saves the alpha test. The problem is mostly with the ksPerPixelReflection and others which do not have the "AT" (AlphaTest) in ShaderName.

____________________________________________

I have a Problem with Alpha Blend Windows... objects behind the window disappear. If i use AlphaTest, it works, but window looks stupid. it happens mostly when i seperate objects from main car object and maybe apply scale and rotation. (Interior just disappears with Alpha Blend. when i zoom into the cockpit its there again)

here the whole door disappeared. from inside its there and from other outside its there as well.
upload_2023-2-21_0-15-58.png


What causes this problem?
 

fughettaboutit

aka leBluem
ksPerPixelAT saves the alpha test. The problem is mostly with the ksPerPixelReflection and others which do not have the "AT" (AlphaTest) in ShaderName.

____________________________________________

I have a Problem with Alpha Blend Windows... objects behind the window disappear. If i use AlphaTest, it works, but window looks stupid. it happens mostly when i seperate objects from main car object and maybe apply scale and rotation. (Interior just disappears with Alpha Blend. when i zoom into the cockpit its there again)

here the whole door disappeared. from inside its there and from other outside its there as well.
View attachment 8004

What causes this problem?
Ever recurring issue for beginners, you must set the transparency flag for the object, when its material is using alphablend mode
upload_2023-2-21_8-27-7.png
 

GOOFYLASAGNE

New Member
Hey have the same issue as original post. How to fix exactly? Do I have to change the materials properties one by one? Or is blender exporting weirdly? I can see the materials properties are not the same as the original fbx file after exporting. Any help or ideas on how to fix is greatly appreciated.
Screenshot (136).png
 
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