Lesusamurai
New Member
Hello,
So, I've been working on the custom local track, used YT tutorials, modeled the road, white lines, and put the tire barriers, even tho, the track is not finished, tested different configs of the map, and it worked fine ( in IRL tire barriers move to change the track layout)
Recently, I've changed track layout moving some tire barriers, and exported like usual, ( Done that 4 times before), But this time, Start/Finish and Sector lines are not working in practice, and laps not counting. In Hotlap, when i cross the start, it just start the time again, no lap count or laptimes either.
- Checked the blender file, didn't find anything wrong,
- Deleted track and reinstalled it again
- Cleared CM cache
- Played with penalties checkbox
- all of the sdk, blender, instal processes were the same, only thing i did just moved some tires and that's it. ( As I said, it worked fine previously with same process)
What can be the reason? Did i somehow managed to brake AC_TIME_0_L AC_TIME_0_R in blender, or it is content manager problem?
One more thing i assume: Since i drived different track layout, and change it ( Basically make it reverse) , AC thinks I braking track limits and not tracking the time?
Thanks
So, I've been working on the custom local track, used YT tutorials, modeled the road, white lines, and put the tire barriers, even tho, the track is not finished, tested different configs of the map, and it worked fine ( in IRL tire barriers move to change the track layout)
Recently, I've changed track layout moving some tire barriers, and exported like usual, ( Done that 4 times before), But this time, Start/Finish and Sector lines are not working in practice, and laps not counting. In Hotlap, when i cross the start, it just start the time again, no lap count or laptimes either.
- Checked the blender file, didn't find anything wrong,
- Deleted track and reinstalled it again
- Cleared CM cache
- Played with penalties checkbox
- all of the sdk, blender, instal processes were the same, only thing i did just moved some tires and that's it. ( As I said, it worked fine previously with same process)
What can be the reason? Did i somehow managed to brake AC_TIME_0_L AC_TIME_0_R in blender, or it is content manager problem?
One more thing i assume: Since i drived different track layout, and change it ( Basically make it reverse) , AC thinks I braking track limits and not tracking the time?
Thanks