• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

QUESTION Neutral Gear Light (how to?)

gpktm

New Member
Hello everyone

I am working on some 1990 F1 cars and I am struggling with setting a Neutral Gear light to light up every time there is no gear engaged. I've tried to do it in digital instruments.ini but I had no luck, I only managed to have a permanent green light on (image attached)

PS: In general, I am a bit struggling with all the parameters, I went through the Kunos Car Pipeline and it seems kind of incomplete when comes to explaining all the parameters available in the game. Is there any other document that I might be missing?


 

Fuzo

Member

gpktm

New Member
Is there any noob guide on how to use the CSP parameters? I have tried to follow whatever is in this section but it did not work.

I have tried to follow the syntax of the example given which is thefollowing
[EMISSIVE_REVERSE_0]
NAME = _ext_REVERSE_LIGHTS ; name (one or more) of a mesh to glow
COLOR = 25, 25, 25 ; glowing color if condition is met
OFF_COLOR = 0, 0, 0 ; glowing color otherwise, default value is 0
LAG = 0.8 ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3 ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0 ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


And below is my paremeters
[EMISSIVE_GEAR_N_0]
NAME=LED_NEUTRAL ; which is my mesh name
COLOR=0, 0, 225 ; glowing color if condition is met
OFF_COLOR=0, 0, 0 ; glowing color otherwise, default value is 0
LAG=0.0 ; with zero, turns on and off immediately
SIMULATE_HEATING=0.0 ; adds heating effect, going through orange tint while turning on and off
LOCATION=NONE ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS=0 ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

I have also added the CSP extension version to car.ini (I was not sure if this is for the physics only or enables the whole CSP)
[HEADER]
VERSION=extended-2

Still, though I cannot see any results. The circled light, is supposed to light up when the gear is in Neutral.
neutral.PNG



mesh.PNG
 

Johnr777

Moderator
Code:
[HEADER]
VERSION=extended-2
Is for physics and not applicable to what you want.

Code:
[EMISSIVE_GEAR_N_0]
NAME=LED_NEUTRAL
Is literally it, unfortunately theres no easier explanation. Did you create an ext_config.ini for that car or working off the one in the the LOADED folder?
 

gpktm

New Member
Code:
[HEADER]
VERSION=extended-2
Did you create an ext_config.ini for that car or working off the one in the the LOADED folder?
It did work, thank you, John. I had not created an extension folder or configuration file, I thought the parameters were going straight into the lights.ini file. I have never used CSP before. This is my first attempt. I guess once I get a feeling of how CSP works, it will be much easier to understand what goes where.

Do you know how to add an Oil Pressure gauge? From some reading that I did, what I managed to figure out is that the parameters inside the ext_config, need to be connected with a digital item from the digital_instruments.ini which I tried, but I can't see the actual reading.

Here is a screenshot of the cockpit and how the parameters are linked.
neutral.PNG
 

Johnr777

Moderator
It did work, thank you, John. I had not created an extension folder or configuration file, I thought the parameters were going straight into the lights.ini file. I have never used CSP before. This is my first attempt. I guess once I get a feeling of how CSP works, it will be much easier to understand what goes where.

Do you know how to add an Oil Pressure gauge? From some reading that I did, what I managed to figure out is that the parameters inside the ext_config, need to be connected with a digital item from the digital_instruments.ini which I tried, but I can't see the actual reading.

Here is a screenshot of the cockpit and how the parameters are linked.
View attachment 8286
Where are you reading this info?

Best to check the CSP Wiki = https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki

This page specifically for this = https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Cars-–-Instruments-inputs

But I think what you are trying to do should use this syntax:

Code:
[DI_OIL_PRESSURE_...]
DIGITAL_ITEM = 2
 
Top