Klio
Member
Hello community.
- I have a rather interesting little question that I would like to share.
- I currently have a project with 100,000 trees, I lost around 10 to 15fps.
- The map is quite well optimized so it doesn't bother me but I discovered something.
- When you configure the LOD with ext.ini the trees are always present regardless of the distance.
- There are approximately 2,400,000 Polygons for 100,000 trees and I worked in 4 parts for the map, one part with group then another so the lod should work.
- I think it doesn't work at all on trees in general but I'm not 100 sure.
- My question is how to put LOD (Quickly) on the trees.
- And I have a second one which concerns the lods for all the map, after some research I saw a (plugin) which allowed the vehicle creator to generate lods automatically, and is it possible to do the same system for a map
- I have a rather interesting little question that I would like to share.
- I currently have a project with 100,000 trees, I lost around 10 to 15fps.
- The map is quite well optimized so it doesn't bother me but I discovered something.
- When you configure the LOD with ext.ini the trees are always present regardless of the distance.
- There are approximately 2,400,000 Polygons for 100,000 trees and I worked in 4 parts for the map, one part with group then another so the lod should work.
- I think it doesn't work at all on trees in general but I'm not 100 sure.
- My question is how to put LOD (Quickly) on the trees.
- And I have a second one which concerns the lods for all the map, after some research I saw a (plugin) which allowed the vehicle creator to generate lods automatically, and is it possible to do the same system for a map