Featured Threads Archive
This is too big not to write a few words about. Or better said, I _hope_ it is as big as it sounds . From the get go, I should say that I'm surprised to find out that AC/ACC are actually using a single point contact for physics calculations. True, I did not look a long time at this, but I think Scawen was talking about it from 2010. So in my little mind, all the sims that came after that, definitely had to be using more than one contact point, right ? Wrong.
In modern computing, collision detection is still one of...
Less than 24h left and we'll all get to see Assetto Corsa Competizione being "freed" into the wild, as a stand-alone 1.0 title. Support will not stop after that, but tomorrow is a very important day for Kunos, since it will mark another milestone in the small(still ?) studio's life.
One of the most anticipated and discussed features of v1.0 was the "matchmaking". The relatively loose interpretation/understanding of what this actually means, led to a lot of complaints/disappointment on the official forum. And since the general understanding risked to...
The last milestone on the roadmap presented and unofficially committed to last year, was Release 6. It was scheduled to be released on February 13th. However, and even if Kunos managed to keep the previous 5, it seems that 13th meant bad luck (even though in Italy that would be.. 17th ?) and they could not make it. Initially announced as a 1-week delay, with this announcement:
"Dear ACC forum community,
we apologize for the delay that this news had about the forum post, but all the team is...
Almost "out of the blue" a video appeared today:
Over at Granite Devices, the guys behind the Simucube OSW, exciting stuff is going on. After announcing a wireless button adapter a while back, today we find out about a new Quick Release system for Direct Drive wheels. Any owner knows that a good QR is not something to ignore, because any play into the mechanism will add unwanted noise in the FFB. Now, there are of course good QR out there but there's only one problem: the price ! They cost basically almost as much as an entry...
It's update day. Steam servers will be hard at work once more, because Kunos released version 0.5 of their Assetto Corsa Competizione title. As usual, we have new content: the New Emil Frey Jaguar G3 and the Zolder circuit, in its laserscanned beauty. Aside from this, I would say that the most notable feature are the new ECU maps for all cars.
In their own words, Zolder Circuit is 4 kilometres of asphalt, 10 curves of which 3 chicanes, a daring Sacramentsheuvel and 2...
There are currently 2 versions of Donington released for Assetto Corsa. Both are made by the same talented modder, BrunUK. And both look stunning. However, the 2018 version is something special. I am not referring to the layout per se, or the quality of track objects; I'm speaking about the overall look. It is perfect. And I don't use this term easily....
Once again, Kunos keeps strictly to their announced schedule. Today is release day for update 0.4. Aside the multiple fixes and improvements, we have new content : the Ferrari 488 GT3 and the Hungaroring circuit. I would however NOT minimize one feature, very dear to my heart: Broadcasting Mode SDK to ACC - yes, broadcasting is definitely an important part of the current simracing movement. Notice the SDK part, because it's important. It marks the first "official" modding capabilities of ACC.
Ferrari 488 GT3
The racing versions of the 488...
Assetto Corsa Competizione uses the Unreal Engine 4 ..engine. So modding (generally speaking) is definitely possible. I can only imagine the possibilities with the tools available (e.g. here). However, at this point not much public information is available on the how-to side. What we do know, it Kunos's official position :
"Assetto Corsa’s structure was designed from the beginning to be moddable....
For quite some time now, Amazon is developing its own game engine. That is nothing new. However, in the latest release, one feature might be of interest for the activities around here: new ready-made components for generating roads and rivers.
For full release notes, see there. But to our attention, this extract: Road – Use this component to create paths in the terrain. You can create roads that follow the...
luchian submitted a new resource:
FREE HD Textures [External] - Entire website of CC0 (public domain) textures.
The author (Rob) writes:
All textures here are CC0 (public domain). No paywalls, accounts or email spam. Just download what you want, and use it however.
Since all of the income for this (n.b. that) site comes...
When we thought that a period of calm will follow after the last update, well.. Kunos is back at it (us?) again. A mysterious message appeared on the FB today:
What does it mean ? When visiting the official website, there is not much info either. Just a counter to know exactly how much longer the wait is. Kunos made sort of a habit to surprise their user base with big announcements (Laser-scanned Nordschleife, Ferrari license, Lamborghini license, Porsche license, etc) and in one of the last interviews...
Marco hinted at it even last year, but now the message is clear. Kunos is preparing for the future. The good news is that they are planning to build on this platform which means even better times are coming for simracing enthusiasts. The team is increasing, they are testing and looking at new technologies (let's not forget that AC is based on a pre-2011 graphic engine) and they will definitely (wishful thinking ? ) look to include the things community craved the most - rankings, night/day cycle, maybe...
Time for some reheated news. But hey, at least is still this year. I would even go that far as saying it's still this month . Anyhoo.. just wanted to put into the timeline collection what probably was the last DLC for Assetto Corsa in its present form. Even though when it was announced, Laguna Seca should've come as a paid addition, activity at Kunos Simulazioni is in continuous transformation. Always listening to community, and probably to lay out a good base for the future development, decision was taken to...
We have a date: 20th of December 2017. A date that might just mark the last important milestone in the development of Assetto Corsa. 1.
Whether that means we'll be hearing soon about Assetto Corsa 2 or other new product from Kunos, or that we'll just feel the silence for a long time, is almost anybody's guess. We don't know, nothing has been announced officially. Maybe we'll find out more in the traditional end of the year blog. Like in the previous years. But until then, let's enjoy what we do know, and that is the list of goodies:
Alfa Romeo 33...
This workaround allows RTB to obtain the terrain texture and elevation data from another source, which ideally provides more detail than Google. This source can be anything in theory. A GeoTiff, a database or file containing data in XYZ format, another mapping service, such as the many regional WMS servers. It can be used for both public and local services. And yes, it can also be a LIDAR based source. An example is provided which retrieves data from a regional public WMS server. Programming skills may be required to access other sources.
Yes, it's happening. A little out of the blue, the latest DLC for Assetto Corsa will be released on September 19th. Again, we'll be seeing a mixed pack of cars, one of which we all voted for. Ahm.. well, sort of saying. I didn't . That's the current F1 car, the Ferrari SF70H. (if you wish to have a look back at the poll results, you can; here).
The other models in the pack are:
1962 250 GTO -...
Tomorrow, September 14th, 18.oo (UTC+1, Amsterdam, Berlin, etc.)
Coming out of the silent period, Stefano plans for a livestream, announced as a "talk and drive" session. What's the ocassion ? Well, the introduction of the Ferrari 250 GTO in Assetto Corsa, one of Stefano's "coup de coeur" .
04-09-2017: feedback from Pankykapus (3D artist at Kunos)
27-08-2017: added info from @garyjpaterson (ty)
There are already tutorials on car modding for Assetto Corsa out there. However, I feel they don't treat the subject as a whole. Example - the car_pipeline directly coming with Assetto Corsa. It's long and complex, and has a lot of useful information. But it concentrates too much on the graphical side...
..and the winner is.. but before that, let's make a small summary of this thing: So, this year, Ferrari is celebrating its 70th Anniversary. Being on a good mood, or better yet Marco being a smooth talker , Kunos has the chance to develop and release a DLC on this special occasion. Dedicated to the horsy loving brand. This DLC will include 7 cars. Out of these, 6 were already decided by Kunos before hand. For the 7th, we (you) got to vote. After around 30000 votes (so really, a significant chunk of the player base) the results are.. unexpected .
Being an Italian studio, Italians do have some advantage over the rest of the world following Assetto Corsa. One example is this interview in Italian, by Eduardo Ullo for ILVIDEOGIOCO. However, this is 2017 and thanks to online tools like Google Translate, we can get a pretty good idea about what has been discussed, even if some translations artifacts might be in there. The ones I could spot, were corrected. The ones that you spot, please let us know in comments below .
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