Different number of vertices between ksEditor and Blender

Discussion in 'Tracks' started by Alvise, Sep 18, 2022.

  1. Alvise

    Alvise New Member

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    Hi everyone,

    I having an issue exporting a track from blender to ksEditor. I've exported a few objects, each one far below 65k vertices. But I don't know why, when loading the fbx ksEditor complaints saying that the "section1" object is over 127k vertices (while on blender is just only 22k).

    Anyone knows what's going on here? :) Thank you!

    section_1_info.PNG


    kseditor.PNG
     
  2. fughettaboutit

    fughettaboutit aka leBluem

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    if you are using modifiers you must apply them first

    Calc.exe
    including
    -verts (xyz)
    -vert-normal (xyz)
    -uv (xy)
    -tangent (xyz)
    -face indices for uv (i)

    size of the mesh is then
    ( 11*vertcount + 2*facecount )
     
    Last edited: Sep 19, 2022
    luchian and Alvise like this.
  3. fughettaboutit

    fughettaboutit aka leBluem

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  4. Ryno917

    Ryno917 New Member

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    On my end Blender tells me the correct counts, including modifiers. I never need to apply them before exports. If the modifiers are not active, it will give incorrect information, though; so if you do have modifiers make sure they're "on" before exporting (or delete them if you don't need them anymore).

    I can't speak to this specific situation, but some things that can cause differences are flat shading and UV Seams. Any hard edges will be split on export, resulting in duplicate verts along the edge. Same for UVs.

    My guess is that you have the object being flat shaded, but it's hard to say without being able to look at the file.
     
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