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QUESTION Delete specific mesh with CSP

Heloco

New Member
Hi everyone,

I'm new french guy to modding and I try to edit some track for a F1 championship. My work is only technical, mainly tracklimits (sometime add pitboxes or other minor correction but that's ok for me).
I know how to split differents meshes with 3ds Max and redefine them with surface.ini.
It was just a context to present what I'm doing.

Here is my question :

I'm working on Imola and I want to redefine the kerbs and split them between inside kerbs and outside kerb (to me it's not the same tracklimit, inside are invalid and outside are valid) but I want to do it 'lightly'.
The easy way to me it's just to duplicate the track, edit it job is done.
But it's not really optimized with disk space and if Imola is updated (This is not gonna happen but just for the principle) I have to remake all my job to have the last version. My goal is to create a layout, delete all the KERB's meshes and add a .kn5 file with the new one in models.ini

So my idea is to use CSP conditions but I'm not sure if I can do this. I try differents methods but none of them is working :
For this kerb :

First try is with [MESH_ADJUSTMENT_X]

Code:
[MESH_ADJUSTMENT_1]
IS_ACTIVE = 1
MESHES = 22KERB003
IS_TRANSPARENT = 0
IS_RENDERABLE = 0
CAST_SHADOWS = 0
It's working but of course it's only visual, mesh is still here


So I try an other method with [MODEL_REPLACEMENT_X]

I exported the kerb only in a new .kn5 file 'krb.kn5' with a new mesh name '1TEST' and try this :
Code:
[MODEL_REPLACEMENT_1]
FILE = imola.kn5
HIDE = 22KERB003
INSERT = krb.kn5
INSERT_AFTER = 01WALL009
But this is not working the 22KERB003 mesh is still there (same result as 1rst screen)

I don't have another idea, my knowledges are really basic and after many researches I don't have any answer and this is why I'm here.
Maybe it's not possible but I have to ask !

Thank you for your help !
 

fughettaboutit

aka leBluem
Hi everyone,
don't have any answer and this is why I'm here.
Maybe it's not possible but I have to ask !
You are right, it is not possible, as CSP only allows you to replace non-physical objects, its like this to prevent cheating. Only way really is a new layout thats not using original physics, for ks_imola unfortunately this means new imola.kn5
 

Heloco

New Member
That makes sense, thank you for your feedback. Yes for Imola (as most of KS's tracks) I have to duplicate the whole track.
Not big deal but it's a 300Mo+ file for the game (without CSP compression)
 
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