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QUESTION Cannot have 0 cars in race.ini

Vashima777

New Member
Hello guys first time track modder here and i've been stuck on this error for a day i've tried everything that i found on this forum/tutorials but it only seems like the next step is to bang my head on the wall 3 times
I have seperate kn5 files for each fbx,
i've realligned my track to the world origin ( blender )
i've deleted everything thats got to do with AI yet CM crashes right when it tries to load the ai spline
spawn points are setup correctly ( i think )
it somehow managed to load a couple of times after i messed with the spawn point origins and i was falling to the abyss
If anyone cared to take a look at my logs/ track file i would massively appreciate it!
log is attached to the post
Track zip :https://www.mediafire.com/file/pwsuby92phc8nqr/portaria.rar/file
 

Attachments

Vashima777

New Member
you have AC_PIT_0 in "spawns.kn5", but you also need AC_START_0
First off thanks for taking the time, i tried what you said but i'm still getting the same error , that was probably another issue but i've realized by exporting my kn5s to 3dsim and then importing those fbx files to blender that my objects are very small in comparison to other fbxs from other tracks. I'm exporting on 1.00 / FBX All and my scales in blender are all 1.000 . Tried exporting on 100 and 0.01 / All local and still getting the same
 

Vashima777

New Member
actually the spawn points are in wrong positions
View attachment 7989
Ok so i got em to import in the correct positions by exporting them on 1.00 / All local but when try the same export method for the rest i get the root node error on kseditor and they don't show when they load... so i tried exporting everthing else on 1.00 fbx all .. and got the same error again . I'm thinking its got to be something with the origins i've set or smthing.. or its cursed
 

fughettaboutit

aka leBluem
Uh the problem was just the "models.ini"

You dont need to put trackname in the filename there, only if you have sub-layouts :)
 

fughettaboutit

aka leBluem
Ok so i got em to import in the correct positions by exporting them on 1.00 / All local but when try the same export method for the rest i get the root node error on kseditor and they don't show when they load... so i tried exporting everthing else on 1.00 fbx all .. and got the same error again . I'm thinking its got to be something with the origins i've set or smthing.. or its cursed
ignore root note complain from ksEditor, export to kn5 anyway
 

Vashima777

New Member
Oh my days that was it thanks mate , another question . I see all these track with 600k+ vertices but with only a couple kn5 files . How is that possible? Thanks a lot
 
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