Swift_R16
New Member
I'm trying to better understand the bounced lights settings under a cars config so I can set it up to align with the way headlights look in real life. Correct me if I am wrong, yet aren't the headlights in CSP just two spot lights, while one acts as brights and the other dims? Or do the two represent each light? I find it hard to achieve the correct look with all three aspects, lows, highs and reflective materials like signs and surrounding scenery. I've done some research and found what a few values represent. Plus the basics from having experience using the light maker. If anyone knows what they mean, that would be cool.
Code:
[LIGHT_HEADLIGHT_0]
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
BOUND_VERSION=0
COLOR=1, 1, 1, 20 ;Color and Brightness
DIFFUSE_CONCENTRATION=0.88 ;How little light is received by surface facing perpendicular
DIRECTION=0, -0.5, 1
DISABLE_WITH_BOUNCED_LIGHT=0
DISABLE_WITH_EMISSIVE_LIGHT=0
EXTERIOR_ONLY=0
FADE_AT=450
FADE_FAKE_SHADOW=0
FADE_SMOOTH=50
INTERIOR_ONLY=0
LONG_SPECULAR=1
LOWBEAM_RANGE_MAX=100 ;Low Beam Range
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.766028
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.766028
OFF_MULT=0
OFF_POSITION=0, 0.490794, 2.28473
OFF_RANGE_MULT=0.25
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POPUP_ENABLED=1
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_START=0.05
POSITION=0, 0.490794, 2.28473
PREFER_FRONT=-1
RANGE=160 ;Adjust Headlight Distance
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=90 ;Second Spot Range
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=75 ;How far light emits, like reflective signs?
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0 ;Single color, or multiple colors show under light
SPECULAR_MULT=1 ;How much light bounces off of surfaces?
SPOT=70 ;Spot range and width
SPOT_EDGE=0.040704, 0.039936, 0.0384
SPOT_EDGE_SHARPNESS=42
SPOT_SHARPNESS=0 ;Sharp or soft light borders?
SPOT_UP=0.0995037, 0.995037, 0
VOLUMETRIC_LIGHT=1 ;Create light beams in fog, smoke and such?