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basic keyframe animation?

Mickstix

New Member
Can't get this thing to move at all? I did a basic keyframe animation in 3dsmax (same as I'd do car headlights or doors, etc.) selected the dummies and children, export selected with baked animation, 50 frames. Exported the track. In kseditor I open/saved the animation to .ksanim, put the ksanim in the extension folder. Opened the track, saved to .kn5, added the code to the ext_config.ini Go in game and it won't budge? Not sure what Im missing. Thanks for any assist! Mick
 

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Rob Pawn

Active Member
in ksEditor animation works?
hard to guess at this point.
did you tried to split gate_l and gate_r into 2 animations in ext_config?

Back in the days i experienced some strange things while using the 3 periods (animated_...)
but it is/was more an issues when using multiple Layouts. I fixed it with giving straight numbers...
 

Mickstix

New Member
When I read the wiki I was under the impression the .kn5 was just a suggestion (for large animations) but apparently, it's necessary for any. Made the animation.fbx into a .kn5 (car) added it to my models.ini and it works.

Now I have a different issue. It's a gate, so I named the mesh "20WALL" and "21WALL" (but that made the gate invisible) so I cloned it and used traditional names "gate_l" and "gate_r". Which made it visible, but I think when you save an animated wall, as a kn5 (car) it doesn't recognize the "WALL" calls?? (doesn't act as a wall. Though I did see sparks a couple times driving through it testing) But if I save it as a .kn5 (track) the animation doesn't work, again.. :confused:
 
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