Hello, I have a problem whith my new track, when I load it in KsEditor, there are no materials, but I can't set all manually because there are 1500. So I'd like to ask if there is a way to have materials already imported in KsEditor with the fbx file to not have to set them after.
Here is an...
So it's my first track mod, I have made a piece of track named 1PITS, and I defined the surface as follows:
[SURFACE_3]
KEY=PITS
FRICTION=0.99
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=1
VIBRATION_GAIN=0...
I started building my track in actual game size (0.01) to do not pay attention to set up downscale value every time i export the project. It turned out that this was not the best idea in coherence to vertex location stability.
This means basically, having randomly movin vertexes in the...
I recently started making my own maps for AC thanks to the wonderfull "BUILD YOUR FIRST TRACK" tutorial found on this website. Everything is really going smoothly inside of Blender because I am a 3D artist, but sometimes, when Importing tracks to KsEditor I get black non-textured meshes with a...
Hello!
I've been working on my track for a while, but one thing I've always been unsure about is doing the terrain that's immediately next to the road. My current method to make some bit of the terrain, then array/curve it along with the main road then "sew" it by shinkwrapping a vertex group...
PLEASE HELP TRACK MAKERS!
I made Liberty Island a small open track but it doesn't seem to be working. I've tried a lot and nothing seems to be working. Here is a link to the blender files, the track KN5 and the FBX.
If anyone could help then that would be GREATLY APPRECIATED!
Thanks...
I was wondering if someone could answer what seems to be a pretty basic question? Im sure it may have more detailed answer but i figured coming straight to you would be the best way to start.
So right now our track here at the Pittsburgh International Race Complex has apparently only been...
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