Thanks for your answer
Now i got another qurstion, i want to animate a flying drone (thats easy) but with sound. Is it possible that animation have sound. I saw i youtube video animation video of assetto where a train is driving with sound, but i cabt find a tutorial about it.
...least in AC:
- Make new mesh for the dashboard, and new mapping.
- Make new mesh for mirrors, and new mapping.
- Change the position and animation of the steering wheel.
- Change the position and animation of the needles.
- Change the position of the driver.
- Create a new driver animation...
Hi people, I'm having issues to make the brake calipers to rotate. What's the correct parent configuration? Or do I need to bake an animation for the calipers to rotate on Y axis?
NOTES: All rim+tyre+disk+caliper got the same origin/rotation point. Dummies for brake disc. Calipers don't have...
Something wrong with your screens, not showing... but I think I know the issue you are having!
Need to ensure the orientation of your pivots are correct for animations, if im not mistaken, empties are Z up and mesh is Z forward.
...by adding the pitcrew guys from pitcrewtyre.kn5. I have managed to unpack the pitcrewtyre.kn5, get the crew guy model rigged, added animation to it (I am using Blender), export it and then open it in ksEditor it's just fine:
(Don't mind the model not having textures and the weird pose, it...
Hi guys! I'm making an F1 car project for AC, and there is an issue with wing animations on replays that I haven't been able to figure out, was wondering if anybody here could help me out :)
I have made a front wing animation in Blender for the F1 car, which consists of a visual upgrade/mod...
...nodes can be adjusted for your needs. If you have something like arms which are the same on both sides and you want to make them work in an animation, their origin needs to be adjusted as well. If something is flipped ingame, you need to fix the origin of the object (or parrent null). Check...
...and at normal ride height is at around 4". Should I bring the model into blender with the suspension at ride height, or at one of the extremes? The plan is to show suspension animation, but I'm not that far along yet.
ps: I'd link an image of my project, but I'm not ready to share just yet!
Hi, I learning to do my first mod and ran into this problem. When you do the 2 stage animation for the rear wing. How should one do the animation for the first action, wing rises and the second action wing tilt for air brake as in the laFerrari and P1? Do you do it like say if you have 100...
...it's setup for export. Here are my export settings, from Blender 2.93:
And for reference, all empties associated with the LF suspension animation shown in the window with the timeline showing keyframes (for exporting the LF animation FBX). As per the pipeline doc, frame 1 is lower position...
There's several empties that are animated together to make the movement; are you suggesting to only pick one (the 'top level' if there is one) or just to make 100% sure there's no geometry in the export?
Thanks for the help!
I'm at my witt's end with this thing. Does anyone have any info on why the suspension animations just simply don't work?
It all looks perfect in Blender, but the only thing in the suspension that animates is the last one or two items that were given keyframes (sometimes the thing that actually...
I must be doing something wrong. I can't get the sound of the helicopter. Here I leave you how it is configured in the extension.ini.
;;;;;;;;;;;;;;; helicopter audio
[WRAP_MESHES_...]
NAME = Helicoptero
MESHES = helicopter_yellow
PIVOT_POS = 139, 224, 10
[SOUNDBANK_0]
BANK =...
Sorry for causing you so much inconvenience...
I don't think I'm messing anything up. I ask about specific topics of each topic.
If I have a lot of diverse topics, it's because I'm new to it and I'm trying to master it. I wasn't born knowing. Luckily there are many people in the forum that are...
...place: it has no dummy, you need to "wrap" it to make one first:
[WRAP_MESHES_...]
NAME=helinode
MESHES=heli_yellow
if heli has more than one object, you repeat for the other parts, making helinode1, helinode2...
actually for sound you only need one, but for animation you would need to do that
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