Recent Activity

Activity stream for all registered members at Assetto Corsa Mods.

  1. Rooo attached a file to the thread QUESTION CAR STUCK IN THE SKY.

    i'm gonna share the blender outliner, so you can understand the problem. The first image shows the global axis system, the second one...

    Screenshot 2024-06-10 175352.png Screenshot 2024-06-10 175621.png Screenshot 2024-06-10 175828.png Jun 10, 2024 at 5:54 PM
  2. Rooo replied to the thread QUESTION CAR STUCK IN THE SKY.

    Do all the spawns have to be rotated of the same angle? For example, the AC_PIT_0 cube is oriented parallel to the road in that point,...

    Jun 9, 2024 at 8:30 PM
  3. Jhon Mario posted a new thread.

    ISSUE Problem with big wheels

    Hello everyone! I have a big problem with a car. I export it in every possible way, but I keep getting this issue with the wheels being...

    Forum: Car Models | Physics

    Jun 9, 2024 at 6:45 PM
  4. sasuta replied to the thread ISSUE HELP!!! "mirror texture render" ERROR loading my new mod.

    But it's also in the original file as black.dds. Even though I renamed black.dds to mirror.dds as you suggested, the result is still the...

    Jun 8, 2024 at 7:08 PM
  5. luchian replied to the thread QUESTION CAR STUCK IN THE SKY.

    1-2 m above the surface is enough usually. 2-3m also should not be a problem. How are the axis of the spawn points oriented? (you can...

    Jun 8, 2024 at 6:56 PM
  6. fughettaboutit replied to the thread ISSUE HELP!!! "mirror texture render" ERROR loading my new mod.

    you must use "mirror.dds" not black.dds for the mirror texture page 38 in pipeline:...

    Jun 8, 2024 at 5:59 PM
  7. sasuta replied to the thread ISSUE HELP!!! "mirror texture render" ERROR loading my new mod.

    I'm having the same issue. I'm quite new to this. I have successfully changed wheels a few times, but when I change the wheels on this...

    Jun 8, 2024 at 2:58 PM
  8. Fuzo liked Johnr777's post in the thread QUESTION Assetto Mods and track creation.

    Back to the mesh name, if the road marking mesh has a number infront of its name, it will be treated as collision/physical

    Jun 7, 2024 at 8:08 AM
  9. Rooo attached a file to the thread QUESTION CAR STUCK IN THE SKY.

    I have already read the post that you shared, but it actually doesn't say the solution for this error message. My question is, at what...

    Screenshot 2024-06-07 002758.png Screenshot 2024-06-07 003242.png Jun 7, 2024 at 12:34 AM
  10. luchian liked Johnr777's post in the thread QUESTION Assetto Mods and track creation.

    Back to the mesh name, if the road marking mesh has a number infront of its name, it will be treated as collision/physical

    Jun 6, 2024 at 8:45 PM
  11. luchian replied to the thread QUESTION CAR STUCK IN THE SKY.

    Hi. Could this be it? https://assettocorsamods.net/threads/ac-ran-into-a-critical-error-cannot-have-0-cars-i-race-ini.3022/

    Jun 6, 2024 at 8:44 PM
  12. Rooo posted a new thread.

    QUESTION CAR STUCK IN THE SKY

    Hi everybody, i recently enter this new world of simulation and track modding. In particular, I imported LiDar data from the Leica...

    Immagine WhatsApp 2024-06-06 ore 16.49.13_029d8abb.jpg

    Forum: Tracks

    Jun 6, 2024 at 4:58 PM
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