Hey guys I'm trying to create a simple track for AC in a blender. I followed a few tutorials but I cant figure out why my car is spawning in the air. I think its something wrong with the scaling of my project. I already read a few posts on this forum about the same problem but I cant figure out what I'm doing wrong. I attached a file with a simple plane and two empty points for PIT and START. Can someone please take a look and tell me what I'm doing wrong? I'm exporting the fbx in 0.01 scale.
It looks like your axes are not set up correctly for your Pit and Start empties. To quote Luchian in the 'build your first track' guide: "3. make sure to respect the axis orientation (pivot point Y up, Z forward)"
If you want to rotate the axes so that the Y-direction points upwards, you rotate the coordinate system around the X axis, not the Y-axis. You can add an additional rotation so that the local Z-axis points in the right direction on the plane you made. You also need to give the road mesh a name 1ROAD_... otherwise it will fall through. You also need to have your textures in dds format. You need to read through the tutorial, it's all in there. Then it works fine: