SOLVED Error Loading Track

Discussion in 'Tracks' started by Lethal Arms, Aug 2, 2020.

  1. Lethal Arms

    Lethal Arms New Member

    Joined:
    Aug 2, 2020
    Messages:
    2
    Likes Received:
    1
    Im converting de_inferno from counter-strike 1.6 to assetto corsa, everything was going wonderful, textures,conversion,model etc etc, and when i try to enter the track in assetto, simply doesn't load, ive seen a lot of threads and none of them helped, ive deleted ai folder, documents folder, camera_facing.ini, renamed the models like AC_START_0 , AC_PIT_0, AC_ROAD_0, 1PIT,1START,1ROAD, combined them, and still nothing.
    Track Download:
    http://www.mediafire.com/file/xaw8vzz3h1p9p8g/de_inferno.rar/file This includes the FBX Exported, the .bsp from counter-strike, the obj converted from bsp, the textures folder, all my track folder, etc

    Log:
    Installing CrashGuard Fault Handler
    Steam Name:User
    Steam ID: 1
    Steam Community ID: 90071996842377217
    LOADING AC VERSION : 1.16.2 (x64)
    -----------PRINTING VIDEO INI-----------
    [VIDEO]
    FULLSCREEN=1
    ANISOTROPIC=8
    AASAMPLES=2
    VSYNC=0
    AAQUALITY=0
    SHADOW_MAP_SIZE=2048
    DISABLE_LEGACY_HDR=1
    FPS_CAP_MS=0
    WIDTH=1920
    HEIGHT=1080

    [CAMERA]
    MODE=DEFAULT ; DEFAULT | TRIPLE

    [EFFECTS]
    MOTION_BLUR=0
    FXAA=0 ; doesn't work with OCULUS
    SMOKE=3
    RENDER_SMOKE_IN_MIRROR=1

    [CUBEMAP]
    SIZE=512
    FACES_PER_FRAME=0
    FARPLANE=500

    [MIRROR]
    SIZE=512
    HQ=0

    [ASSETTOCORSA]
    HIDE_ARMS=0
    LOCK_STEER=0
    WORLD_DETAIL=5 ; 0 to 5
    HIDE_STEER=0

    [SATURATION]
    LEVEL=100

    [POST_PROCESS]
    ENABLED=1; on (1) or off (0)
    HEAT_SHIMMER=1 ; on (1) or off (0)
    RAYS_OF_GOD=1 ; on (1) or off (0)
    FXAA=1 ; on (1) or off (0)
    QUALITY=3 ; range {0,5} this affects the effect buffer scale
    GLARE=3 ; range {0,5} 0 is off
    DOF=3 ; range {0,5} 0 is off
    FILTER=default

    -----------END VIDEO INI-----------
    CURRENT LOCALE en
    TagDocumentReader:: couldn't load system/locales/tutorial/en.tag
    WM_SIZE 1920 1080
    QueryPerformanceFrequency: 10000.000000
    [DX11] MAXIMUM_FRAME_LATENCY: 0
    [DX11] MIP_LOD_BIAS: 0.000000
    Display mode 0: 640x480 @ 59.94 [59940/1000] 28
    Display mode 1: 640x480 @ 60.00 [60000/1000] 28
    Display mode 2: 720x480 @ 59.94 [59940/1000] 28
    Display mode 3: 720x480 @ 60.00 [60000/1000] 28
    Display mode 4: 720x576 @ 50.00 [50000/1000] 28
    Display mode 5: 800x600 @ 56.25 [56250/1000] 28
    Display mode 6: 800x600 @ 60.32 [60317/1000] 28
    Display mode 7: 1024x768 @ 60.00 [60004/1000] 28
    Display mode 8: 1152x864 @ 23.98 [23976/1000] 28
    Display mode 9: 1152x864 @ 23.98 [23976/1000] 28
    Display mode 10: 1152x864 @ 24.00 [24000/1000] 28
    Display mode 11: 1152x864 @ 24.00 [24000/1000] 28
    Display mode 12: 1152x864 @ 50.00 [50000/1000] 28
    Display mode 13: 1152x864 @ 50.00 [50000/1000] 28
    Display mode 14: 1152x864 @ 59.94 [59940/1000] 28
    Display mode 15: 1152x864 @ 59.94 [59940/1000] 28
    Display mode 16: 1152x864 @ 60.00 [60000/1000] 28
    Display mode 17: 1152x864 @ 60.00 [60000/1000] 28
    Display mode 18: 1176x664 @ 50.00 [50000/1000] 28
    Display mode 19: 1176x664 @ 50.00 [50000/1000] 28
    Display mode 20: 1176x664 @ 60.00 [60000/1000] 28
    Display mode 21: 1176x664 @ 60.00 [60000/1000] 28
    Display mode 22: 1176x664 @ 59.94 [60000/1001] 28
    Display mode 23: 1176x664 @ 59.94 [60000/1001] 28
    Display mode 24: 1280x720 @ 50.00 [50000/1000] 28
    Display mode 25: 1280x720 @ 60.00 [60000/1000] 28
    Display mode 26: 1280x720 @ 59.94 [60000/1001] 28
    Display mode 27: 1280x768 @ 59.99 [59995/1000] 28
    Display mode 28: 1280x800 @ 23.98 [23976/1000] 28
    Display mode 29: 1280x800 @ 23.98 [23976/1000] 28
    Display mode 30: 1280x800 @ 24.00 [24000/1000] 28
    Display mode 31: 1280x800 @ 24.00 [24000/1000] 28
    Display mode 32: 1280x800 @ 50.00 [50000/1000] 28
    Display mode 33: 1280x800 @ 50.00 [50000/1000] 28
    Display mode 34: 1280x800 @ 59.94 [59940/1000] 28
    Display mode 35: 1280x800 @ 59.94 [59940/1000] 28
    Display mode 36: 1280x800 @ 60.00 [60000/1000] 28
    Display mode 37: 1280x800 @ 60.00 [60000/1000] 28
    Display mode 38: 1280x960 @ 23.98 [23976/1000] 28
    Display mode 39: 1280x960 @ 23.98 [23976/1000] 28
    Display mode 40: 1280x960 @ 24.00 [24000/1000] 28
    Display mode 41: 1280x960 @ 24.00 [24000/1000] 28
    Display mode 42: 1280x960 @ 50.00 [50000/1000] 28
    Display mode 43: 1280x960 @ 50.00 [50000/1000] 28
    Display mode 44: 1280x960 @ 59.94 [59940/1000] 28
    Display mode 45: 1280x960 @ 59.94 [59940/1000] 28
    Display mode 46: 1280x960 @ 60.00 [60000/1000] 28
    Display mode 47: 1280x960 @ 60.00 [60000/1000] 28
    Display mode 48: 1280x1024 @ 23.98 [23976/1000] 28
    Display mode 49: 1280x1024 @ 23.98 [23976/1000] 28
    Display mode 50: 1280x1024 @ 24.00 [24000/1000] 28
    Display mode 51: 1280x1024 @ 24.00 [24000/1000] 28
    Display mode 52: 1280x1024 @ 50.00 [50000/1000] 28
    Display mode 53: 1280x1024 @ 50.00 [50000/1000] 28
    Display mode 54: 1280x1024 @ 59.94 [59940/1000] 28
    Display mode 55: 1280x1024 @ 59.94 [59940/1000] 28
    Display mode 56: 1280x1024 @ 60.00 [60000/1000] 28
    Display mode 57: 1280x1024 @ 60.00 [60000/1000] 28
    Display mode 58: 1360x768 @ 59.96 [59964/1000] 28
    Display mode 59: 1360x768 @ 59.96 [59964/1000] 28
    Display mode 60: 1366x768 @ 59.96 [59964/1000] 28
    Display mode 61: 1600x900 @ 23.98 [23976/1000] 28
    Display mode 62: 1600x900 @ 23.98 [23976/1000] 28
    Display mode 63: 1600x900 @ 24.00 [24000/1000] 28
    Display mode 64: 1600x900 @ 24.00 [24000/1000] 28
    Display mode 65: 1600x900 @ 50.00 [50000/1000] 28
    Display mode 66: 1600x900 @ 50.00 [50000/1000] 28
    Display mode 67: 1600x900 @ 59.94 [59940/1000] 28
    Display mode 68: 1600x900 @ 59.94 [59940/1000] 28
    Display mode 69: 1600x900 @ 60.00 [60000/1000] 28
    Display mode 70: 1600x900 @ 60.00 [60000/1000] 28
    Display mode 71: 1600x1024 @ 23.98 [23976/1000] 28
    Display mode 72: 1600x1024 @ 23.98 [23976/1000] 28
    Display mode 73: 1600x1024 @ 24.00 [24000/1000] 28
    Display mode 74: 1600x1024 @ 24.00 [24000/1000] 28
    Display mode 75: 1600x1024 @ 50.00 [50000/1000] 28
    Display mode 76: 1600x1024 @ 50.00 [50000/1000] 28
    Display mode 77: 1600x1024 @ 59.94 [59940/1000] 28
    Display mode 78: 1600x1024 @ 59.94 [59940/1000] 28
    Display mode 79: 1600x1024 @ 60.00 [60000/1000] 28
    Display mode 80: 1600x1024 @ 60.00 [60000/1000] 28
    Display mode 81: 1680x1050 @ 23.98 [23976/1000] 28
    Display mode 82: 1680x1050 @ 23.98 [23976/1000] 28
    Display mode 83: 1680x1050 @ 24.00 [24000/1000] 28
    Display mode 84: 1680x1050 @ 24.00 [24000/1000] 28
    Display mode 85: 1680x1050 @ 50.00 [50000/1000] 28
    Display mode 86: 1680x1050 @ 50.00 [50000/1000] 28
    Display mode 87: 1680x1050 @ 59.94 [59940/1000] 28
    Display mode 88: 1680x1050 @ 59.94 [59940/1000] 28
    Display mode 89: 1680x1050 @ 60.00 [60000/1000] 28
    Display mode 90: 1680x1050 @ 60.00 [60000/1000] 28
    Display mode 91: 1920x1080 @ 23.98 [23976/1000] 28
    DISPLAY MODE FOUND
    Display mode 92: 1920x1080 @ 24.00 [24000/1000] 28
    DISPLAY MODE FOUND
    Display mode 93: 1920x1080 @ 50.00 [50000/1000] 28
    DISPLAY MODE FOUND
    Display mode 94: 1920x1080 @ 59.94 [59940/1000] 28
    DISPLAY MODE FOUND
    Display mode 95: 1920x1080 @ 60.00 [60000/1000] 28
    DISPLAY MODE FOUND
    ADAPTER DESCRIPTION
    DESCRIPTION: NVIDIA GeForce GTX 1050 Ti
    VIDEO MEM: 4018
    REVISION: 161

    ***** GOING FULLSCREEN ***
    kglResizeBuffers : 1920 x 1080

    SWAP CHAIN DESC
    BufferCount: 1
    BufferDesc.Format: 28
    BufferDesc.Height: 1080
    BufferDesc.RefreshRate: 60.000000
    BufferDesc.ScanlineOrdering: 1
    BufferDesc.Width: 1920
    BufferUsage: 32
    Flags: 2
    OutputWindow: 4851696
    SampleDesc.Count: 1
    SampleDesc.Quality: 0
    SwapEffect: 0
    Windowed: 0
    IsFullscreen: 1
    KGL CREATE FONT Segoe UI with locale
    KGL CREATE FONT Consolas with locale
    [SETTINGS] LIVE_UPDATE: 0
    [SETTINGS] MAX_CHANNELS: 256
    FMOD running @48000 speaker mode:0 speakers: 0
    ----- Listing FMOD audio drivers -----
    Id: 0
    Name: Altifalantes (High Definition Audio Device)
    System Rate: 48000
    Speaker Mode: STEREO
    Speaker Channels: 2

    Id: 1
    Name: Digital Audio (S/PDIF) (High Definition Audio Device)
    System Rate: 48000
    Speaker Mode: STEREO
    Speaker Channels: 2

    Id: 2
    Name: AAA (2- NVIDIA High Definition Audio)
    System Rate: 48000
    Speaker Mode: STEREO
    Speaker Channels: 2

    Currently selected driver: 0
    Audio log (AudioEngine.cpp:939): Audio DSP buffer size: bufferLength 1024, numBuffers 4
    Checking FMOD version 67602 required: 67602
    Audio log (AudioEngine.cpp:1198): Loading bank content/sfx/common.bank
    [ASSETTO_CORSA] SLEEP_TIME: -1
    [ASSETTO_CORSA] WARNINGS_AS_ERRORS: 0
    [TIMER] FORCE_TGT: 0
    [OPTIONS] AUTOFLIP_RECOVERY: 1.000000
    [OPTIONS] DISABLE_SHOW_MODE: 0.000000
    [OPTIONS] PROVIEW_MODE: 0.000000
    [OPTIONS] RENDER_SPLINE: 0.000000
    CREATING YEBIS CAMERA
    Creating render target 1920 1080
    LOADING PP SET:default
    Loading PP set from: system/cfg/ppfilters/default.ini
    Creating render target 1920 1080
    Creating render target 1920 1080
    Creating render target 1920 1080
    RE-INSTANTIATE g_pPfxContext 0000000000000000
    Numbersofparticles: 10
    Default PP filter:default
    Requested set is the same already in use, no actions
    ******** Kunos Simulazioni Physics Engine ********
    ODE BUILD FLAGS: ODE ODE_EXT_no_debug ODE_EXT_trimesh ODE_EXT_opcode ODE_OPC_16bit_indices ODE_OPC_new_collider ODE_EXT_mt_collisions ODE_EXT_threading ODE_single_precision
    USING FF LOW SPEED VALUES: 3.000000 kmh MIN_VALUE:0.010000
    LOGICAL CPU DETECTED: 4
    INITIALISING PHYSICS THREAD POOL WITH 2 THREADS
    Initialising threading with: 4 cores
    [THREADING] SET_THREAD_AFFINITY_MASK: 0
    [THREADING] USE_TIMER_PROCESS: -1
    TimerProcess: OFF
    Update Clouds Generation to 4_mid_clear
    Creating render target 512 128
    [MIRRORS] FOV: 10.000000
    [MIRRORS] FAR_PLANE: 400.000000
    KGL CREATE FONT Segoe UI with locale
    KGL CREATE FONT Segoe UI with locale
    KGL CREATE FONT Orbitron with locale
    [BENCHMARK] ACTIVE: 0
    [R] ACTIVE: 0
    [REMOTE] ACTIVE: 0
    [LIGHTING] SUN_ANGLE: -48.000000
    [LIGHTING] TIME_MULT: 1.000000
    [LIGHTING] CLOUD_SPEED: 0.200000
    [RACE] AI_LEVEL: 98.000000
    [HEADER] VERSION: 1
    -----------PRINTING RACE INI-----------
    [BENCHMARK]
    ACTIVE=0

    [CAR_0]
    DRIVER_NAME=User
    MODEL=-
    MODEL_CONFIG=
    NATIONALITY=Planet Earth
    NATION_CODE=
    SKIN=01_black

    [DYNAMIC_TRACK]
    LAP_GAIN=1
    PRESET=5
    RANDOMNESS=0
    SESSION_START=100
    SESSION_TRANSFER=100

    [GHOST_CAR]
    FILE=
    LOAD=1
    PLAYING=0
    RECORDING=0
    SECONDS_ADVANTAGE=0

    [GROOVE]
    MAX_LAPS=30
    STARTING_LAPS=0
    VIRTUAL_LAPS=10

    [HEADER]
    VERSION=1

    [LAP_INVALIDATOR]
    ALLOWED_TYRES_OUT=-1

    [LIGHTING]
    CLOUD_SPEED=0.2
    SUN_ANGLE=-48
    TIME_MULT=1

    [RACE]
    AI_LEVEL=98
    CARS=1
    CONFIG_TRACK=
    FIXED_SETUP=0
    MODEL=ks_toyota_supra_mkiv_drift
    MODEL_CONFIG=
    PENALTIES=0
    TRACK=de_inferno

    [REMOTE]
    ACTIVE=0
    GUID=
    NAME=
    PASSWORD=
    REQUESTED_CAR=
    SERVER_IP=
    SERVER_PORT=
    TEAM=

    [R]
    ACTIVE=0
    FILENAME=

    [SESSION_0]
    DURATION_MINUTES=0
    NAME=Practice
    SPAWN_SET=PIT
    TYPE=1

    [TEMPERATURE]
    AMBIENT=26
    ROAD=34

    [WEATHER]
    NAME=4_mid_clear

    [WIND]
    DIRECTION_DEG=-1
    SPEED_KMH_MAX=40
    SPEED_KMH_MIN=2

    -----------END RACE INI-----------
    [SESSION_0] TYPE: 1
    [SESSION_0] DURATION_MINUTES: 0
    Creating physics track: de_inferno []
    ADDED TRACK SKIN OVERRIDE: default
    LOADING MODEL content/tracks/de_inferno/de_inferno.kn5
    VERSION=6
    Loading 85 textures
    DEBUG TIMER: TrackAvatar::init3D():215.497400
    CREATING STATIC SUBSPACE AT INDEX:1
    ERROR: SURFACE NOT FOUND FOR OBJECT:1PIT
    LOOKING FOR: content/tracks/de_inferno/ai/fast_lane.ai
    DEBUG TIMER: AISpline::calculateNormals:0.002000
    LOOKING FOR: content/tracks/de_inferno/ai/pit_lane.ai
    NO PIT LANE FOUND: content/tracks/de_inferno/ai/pit_lane.ai
    Scanning 0 points
    SPLINE POINTS COUNT : 0 | PAYLOADS COUNT : 0
    Hint file :content/tracks/de_inferno/data/ai_hints.ini not available
    DEBUG TIMER: INIT TRACK SPLINES:0.440300
    DEBUG TIMER: TrackAvatar::initPhysics():28.262500
    IDEAL LINE FROM AI LINE
    WARNING: TRACK :: NO POSITION DATA FOUND
    TRACK LENGTH: 0.000000
    DEBUG TIMER: TrackAvatar::TrackAvatar:250.193600
    [RACE] FIXED_SETUP: 0
    [TEMPERATURE] AMBIENT: 26.000000
    [TEMPERATURE] ROAD: 34.000000
    [WIND] SPEED_KMH_MIN: 2.000000
    [WIND] SPEED_KMH_MAX: 40.000000
    [WIND] DIRECTION_DEG: -1.000000
    [RACE] CARS: 1
    Kunos Simulazioni: CRITICAL ERROR
    CANNOT HAVE 0 CARS IN RACE.INI

    CRASH in:
    OS-Version: 6.2.9200 () 0x100-0x1
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC286DA799)
    00007FFC286DA799 (KERNELBASE): (filename not available): RaiseException
    d:\dev\dev_pc_master_race\acs\racemanager.cpp (398): RaceManager::initOffline
    d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
    d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
    d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender
    d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::eek:nIdle
    d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
    d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
    f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC29647BD4)
    00007FFC29647BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2B38CE51)
    00007FFC2B38CE51 (ntdll): (filename not available): RtlUserThreadStart
     
  2. Lethal Arms

    Lethal Arms New Member

    Joined:
    Aug 2, 2020
    Messages:
    2
    Likes Received:
    1
    SOLVED!! The problem was the names, i needed to name it 01ROAD /AC_PIT_0 to work, i figured it out decompiling drift.kn5 to fbx
     
    EKO Sim-Racing likes this.
  3. GRLap

    GRLap Member

    Joined:
    Mar 15, 2021
    Messages:
    97
    Likes Received:
    1
    I'm modifying an existing circuit. No matter where I place the AC-Nodes, e.g. hot lap, pit, start, the car (practice) loads into game and "crashes" onto tarmac; wheels fall off, etc. I've tried a broad range, with the ac-node-origin at same height as physics-tarmac, to as much as 1.5 meters above tarmac. Same result no matter what. So incredibly frustrating. Yes, AC-Node origins are at their actual location, not world-origin (0,0,0), and local Z is forward.
     
  4. JrC

    JrC Active Member

    Joined:
    Feb 2, 2021
    Messages:
    216
    Likes Received:
    130
    Location:
    Canada
    Make sure there is no Y rotation on the spawn object
     
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