ISSUE Advice needed with Rim Blur

Discussion in 'Car Models | Physics' started by Frates, Feb 9, 2019.

  1. Frates

    Frates New Member

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    Could someone help me with a problem with textures not mapping to rim blur in kseditor, please?

    I've checked the object and material settings and everything looks correct (all active, transparency set, alpha and textures set correctly) but I cannot get the rim blur texture to assign to the object and show up on the car?

    Here's an attachment showing where I'm up to, the rim blur object in 3dsmax, the blurred objects.ini in the data folder and the texture (which remains blank no matter what I try) in kseditor. What am I doing wrong?
     

    Attached Files:

  2. Reki

    Reki New Member

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    Seems to be a problem with 3dsimed. I don't know why but when 3dsimed exports the model in FBX, the blurred object is there as an object but is not fisically reachable anymore. And I have the last version
     
  3. Reki

    Reki New Member

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    The solution I've found is to swap the rimblur from a kunos car. I know they are a pain because most of them come in three pieces.
     
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