I have include the KML file here (changed to txt) I managed to import the models, it's a combination of three objects overlaying each other. There are overlapping on the wireframes. How can I combine or smooth those edges? And what is a good scale to start with to scale true to real world?
The blender tool "remobe doubles" has a parameter that you can change... join all the meshes in one and play with that tool... it should take 2 minutes to join and erase doubled vertex. Can you send me another KML file like that ( txt format is ok) but I want the boundary of the stage you want to build. You can create a path in google earth with few control points to make the boundary ( don't join the firts and the last control point. I will use that to create a mesh arround the road, let see what we get from diferents sources, I will share my result with you and you can compare what is better. By the way .... Race Track Builder is out... it will be great if someone how has access to RTB make the same route and we can compare the full pack. I will work on that this weekend I want to show you something on sunday, plase send me the boundary of your stage like you did with the route. Cheers. EDIT: One more thing.... the stage start or finish in the parking... I need to know where you want the Start of the stage.
Sounds great! I have included the path here, the starting point should be the top left corner marker, and finishes in the parking. I plan to make it both later tho. So with RTB can I map real world terrain to it? If so that could save lots of work I will keep play around with Blender, thanks for the help
RTB seems to add whatever resolution of google earth imagery to the scene that is at the location. I could try some stuff with RTB for you guys to ascertain quality standards. brb.
Wow, guys this is very interesting information and knowledge. I don't have too much to add, but I am so curious about results. This could serve very well as a true comparison test. Best approach (and recommended) is to work in meters. Just set the units in m in Blender, and then scale everything so that is close to real world. Don't forget to apply the scale (ctrl+a).
BTW RTB OMFG ! the more you paint with some triangle cursor the more height data it fetches each time you do it, and the polygons for that area become abundant. so im gobsmacked at the potential here guys. wow !
I was thinking to join the terrain meshes and shrink wrap the paths on the route. But I cant merge the terrain objects without losing the material (the map reference) on one of the meshes. So finally I add the paths on each mesh one by one , and merge the end point vertices. Now I got a rough path for the track.
@luchian sure thing! Here's a noob question, I'm try to add planes along the curve, but I cant get it done. Fit Curve in array modifier of the plane does not make it replicate itself. I tried to use Fit count with Curve modifier, still not working. Am I doing anything wrong?
I have something for you sunfffd. but there is a lot of corrupted data in that area, yesterday I have some problems to make that road, there are a lot of control points in the KML route that google earth generate, so I need to work on the Spline before import into the zaxxon method. I have no time to find more free altitude data for that place. Any way I could make a test and I upload a waveform object to import in Blender and look what kind of mesh you will got at the final of the process. http://www.mediafire.com/download/5hbjxgbipn92dxq/test_testerrain.7z EDIT: There is any way to expand the field of vision inside Blender ? I need to see full stage to work with ease. To make that capture I have to use 0,1 scale and join all the meshes in one
@liquido: just play with the lens value: treat it as a real lens - the smaller the value, the more it covers (15mm in my shot).
Thanks luchian, it dosen't solve my headech but it helps and also one more thing that I learn. It seems only makes real effect on the 3d perspective view, I used to work with the ortho view even in 3d I like this way, it is easy to see altitude changes and close details. I play with the lens but at the final allways got the same.. I want to see more than 10 km of scenary and looks like I can only see 2 km. the rest of the stage is not rendered and for stages like open roads it is a nigthmare
Oh, maybe I didn't understand what you mean: are you talking about clipping distances ? (especially the end one). Increase it to view farther into the horizon.
@liquido Thanks for the file. I assigned materials to the track mesh and added the start and finish points. However when I import to ksEditor the scene is empty, am I missing anything?
Try exploring a little: maybe the road is too big, too small, or inverted. (press CTRL to move faster, or SHIFT to move slower). Worst case, can you share a file so I'd have a look ?
yea i enabled the axis and i'm moving pretty far away. here are the files https://www.dropbox.com/s/1k0xckjtigh84my/shek0.fbx?dl=0 https://www.dropbox.com/s/r9n519vmvg3gzyv/sheko.blend?dl=0
Objects are there , but probably very away from center ? To see them, open the fbx in SDK, then expand the hierarchy and do a double click on an object. Should teleport you to it . Meanwhile, I'll have a look at your blend file.
Blender file looks good. The FBX, not sure about the scale though. You'll have to test it in-game. You just need one more AC_PIT_0 object and you should be good supposing you did ok with all the other stuff. Oh, rename the AC_AB_FINISH_L (now it has a suffix .001).