TUTORIAL Extracting Track Mesh With 3DSIMED

Discussion in 'Tracks' started by Ricardo Rey, Aug 24, 2017.

  1. Ricardo Rey

    Ricardo Rey Active Member

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    Extracting Track Mesh With 3DSIMED
    This tutorial assumes some knowledge of 3dsimed. Any comments, suggestions, or improvements to this process are welcome.

    Import a complete track scene into 3dsimed; either with the scene file or via Import As Objects. Find the track Object Name by Right Clicking on the track surface. (For this example the track starts with “P” (P01, P02, etc.)
    Image1.png

    Image2.png
    Go to DISPLAY tab, Object Filter. The Dialog Box will state; “Select Objects to Display
    Select “All Off”. Select all of the “P01, P02, etc.” names, using Shift to select all of the files.
    Image3.png

    Got to the EDIT tab. Select All VISIBLE, OBJECTS, COPY.
    Image5.png

    Go to FILE, NEW. A new tab will be created called 3dsimed Modelxxx.
    Image6.png
    Goto EDIT, PASTE, OBJECTS and the track mesh will be copied.
    Image8.png

    Click on the EXPORT tab, Select PLUGIN EXPORT. Export to .fbx and name it phy.fbx.
    Image10.png

    Go back to the tab with the scene file. Go to the EDIT tab, Select ALL VISIBLE, OBJECTS, ERASE; assuming you will keep the track scene and physical track as separate files. Go back to DISPLAY, OBJECT FILTERS and turn all objects on. EXPORT the scene as PLUGIN EXPORT with the name of your track. If wish to combine them later, simply load your scence fbx, then go to PRIMITIVES, ADD OBJECT, then you can add back your phy.fbx file to the scene.
    Image11.png
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    Scene with no track.
    Image13.png
    Good luck.
    NOTE: you may have to go to the EDIT menu and then PURGE all four (4) options to get the objects completely deleted.
    This process can be used for this tutorial: Roads: How To Physical & Visual Layer
     
    Last edited: Aug 25, 2017
    Pixelchaser likes this.
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