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Team ACM.
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Latest activity
What's new
New posts
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Latest activity
Mickstix
replied to the thread
SOLVED
shiny or wet look rubber groove?
.
Shiny groove worked out pretty well!
Aug 10, 2025
Xuacu
reacted to
Ayeyebraz0v's post
in the thread
W.I.P.
San Bovio Circuit - My very first track
with
Love
.
Ok, I read a lot of useful stuff here on the forum and learned new things. The track changed quite a lot so I think it's time for an...
Aug 10, 2025
3
373naomi
reviewed the resource
tatuusfa1
1984 Toleman Hart TG184
.
2.00 star(s)
why is it on the Abarth 500 esse esse? and it doesn't look much like the real thing IN THE THUMBNAIL. Because when i spawned it in it...
Aug 9, 2025
luchian
reacted to
Johnr777's post
in the thread
SHADER
Photo Quality Road Surface
with
Wow
.
That guide is full of mistakes, I recommend you don’t follow it. Increase fresnel max level… it’s not complicated
Aug 8, 2025
Xuacu
replied to the thread
SHADER
Photo Quality Road Surface
.
Yes, all textures except the normal map have an alpha channel for specular highlights. TxMask has black alpha channel to avoid DetailA...
Aug 7, 2025
G
glurbs
replied to the thread
SHADER
Photo Quality Road Surface
.
Do your textures have alfa maps? I think the diffuse and r g or b needs them.
Aug 7, 2025
Xuacu
replied to the thread
SHADER
Photo Quality Road Surface
.
fresnel max level more than 1 is not working. But that does not solve the problem that reflections of the surrounding elements (cubemap...
Aug 7, 2025
Johnr777
replied to the thread
SHADER
Photo Quality Road Surface
.
That guide is full of mistakes, I recommend you don’t follow it. Increase fresnel max level… it’s not complicated
Aug 7, 2025
Xuacu
replied to the thread
SHADER
Photo Quality Road Surface
.
Hi everyone, I've tried following this guide to make a realistic asphalt and I've gotten a good result, but there's one thing that's...
Aug 7, 2025
G
glurbs
reacted to
fughettaboutit's post
in the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
with
Like
.
you would only need "WAV_PITCH=extended-0", if you have added some of the extra physics stuff for tracks ie...
Aug 6, 2025
C
Claudinor
reacted to jacobl49447's resource
Dodge Charger SRT HRW
with
Like
.
Dodge hellcat widebody not my mod
Aug 6, 2025
luchian
reacted to
Mickstix's post
in the thread
SOLVED
shiny or wet look rubber groove?
with
Like
.
Changing the shader blend to "alpha test" fixed this, if anyone has the same/similar issue.
Aug 6, 2025
fughettaboutit
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
you would only need "WAV_PITCH=extended-0", if you have added some of the extra physics stuff for tracks ie...
Aug 6, 2025
Mickstix
replied to the thread
SOLVED
shiny or wet look rubber groove?
.
Changing the shader blend to "alpha test" fixed this, if anyone has the same/similar issue.
Aug 5, 2025
G
glurbs
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
I just thought it sounded important
Aug 5, 2025
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