I'm working on a car, having trouble creating a .kn5 that works properly in game. The .fbx loads into KS Editor fine, everything looks correct. I can save the .kn5, no errors. The .kn5 loads into Content Manager correctly, e.g. the showroom. Everything looks correct in the CM showroom. The issue is when I load the car in-game, the wheels and tyres are not visible. This could be a scale issue, that the wheels and tyres are "there," just incredibly small, e.g., 1/100 correct size? I don't know. The .fbx objects are all set at scale=1.0. The dimensions of the car objects in the .fbx are all 1/100 normal size, as I imported it into Blender with scale 0.01 (as instructed elsewhere) and then applied scale to all objects. I've tried everything I can think of. The car itself is fine in-game, drives fine, looks great, except it has no wheels and tires.
The “Helpers,” is that the same thing as the dummies, which are named WHEEL_RF, etc.? These are then the parents of the visible rim and tyre? The coordinates of the dummies are all set locally, not 0,0,0 The only thing I would add is their locations are based on 0.01 import of the original fbx and car dimensions that are all 0.01 “real” size.
I imported the model to blender with scale=100, then applied scale so Scale =1.0 everywhere. Model dimensions are now "real size," not 0.01 of real size. imported to KS Editor. The car is "too big" so can't move around it in KS Editor. Nevertheless I saved a .kn5 Now the rims and tyres are visible and correct size in-game, but rest of car is 100x too large! So my first hypothesis was correct, scaling issue. But I don't know how to get the tyres/rims to correct scale versus the rest of car.