Trouble w/kn5 Scale

Discussion in 'Car Models | Physics' started by GRLap, Nov 15, 2023.

  1. GRLap

    GRLap Member

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    I'm working on a car, having trouble creating a .kn5 that works properly in game. The .fbx loads into KS Editor fine, everything looks correct. I can save the .kn5, no errors. The .kn5 loads into Content Manager correctly, e.g. the showroom. Everything looks correct in the CM showroom. The issue is when I load the car in-game, the wheels and tyres are not visible. This could be a scale issue, that the wheels and tyres are "there," just incredibly small, e.g., 1/100 correct size? I don't know. The .fbx objects are all set at scale=1.0. The dimensions of the car objects in the .fbx are all 1/100 normal size, as I imported it into Blender with scale 0.01 (as instructed elsewhere) and then applied scale to all objects.
    I've tried everything I can think of. The car itself is fine in-game, drives fine, looks great, except it has no wheels and tires.
     
  2. Johnr777

    Johnr777 Moderator

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    Could also be the pivot point of the helpers set to 0,0,0 instead of locally
     
  3. GRLap

    GRLap Member

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    The “Helpers,” is that the same thing as the dummies, which are named WHEEL_RF, etc.? These are then the parents of the visible rim and tyre?
    The coordinates of the dummies are all set locally, not 0,0,0
    The only thing I would add is their locations are based on 0.01 import of the original fbx and car dimensions that are all 0.01 “real” size.
     
  4. Johnr777

    Johnr777 Moderator

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    Yeah, dummies.

    Im not sure then
     
  5. GRLap

    GRLap Member

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    I imported the model to blender with scale=100, then applied scale so Scale =1.0 everywhere. Model dimensions are now "real size," not 0.01 of real size.
    imported to KS Editor. The car is "too big" so can't move around it in KS Editor. Nevertheless I saved a .kn5

    Now the rims and tyres are visible and correct size in-game, but rest of car is 100x too large!
    So my first hypothesis was correct, scaling issue. But I don't know how to get the tyres/rims to correct scale versus the rest of car.
     
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