QUESTION Something strange with normals

Discussion in 'Car Models | Physics' started by Fedorbikonya, May 9, 2023.

  1. Fedorbikonya

    Fedorbikonya New Member

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    I was modding this suspension, only the left side. After that I've duplicated them and this happens. Was modelling in Blender :( IMG_20230509_005509_982.jpg
     
  2. chopsuey

    chopsuey New Member

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    And it looks like this in blender too?
    Is it when you add a normal map that it does that?
    If you want, make a zip of your blender or fbx file + textures I'll look at it when I'm home
     
  3. Ryno917

    Ryno917 Member

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    It looks like you've got an AO texture on there that doesn't match up to the model as well, so it's a little difficult to tell what's goin on with the lower arm.

    I do see some objects with inverted normals, though. In edit mode select those parts and press Shift+N to recalculate normals. It should flip them back to the correct orientation; if it doesn't you may need to check the "inside" (or similar) box in the lower left tool palette that pops up when you press Shift+N
     
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