QUESTION Race Track Builder - Vertex Overload

Discussion in 'Tracks' started by Les Neilson, May 5, 2019.

  1. Les Neilson

    Les Neilson Active Member

    Joined:
    Sep 21, 2016
    Messages:
    186
    Likes Received:
    89
    I have a problem with a large map I'm building in RTB. I chose the largest possible background size (16384) and I've subdivided a bit, but not much. I've added a bit of track, but not much either, and reduced the mesh complexity quite a bit there too. But it's reporting 182621 vertices... It can't be more complex than my TT circuit... Am I missing something?

    Also, when exporting, RTB no longer creates a subfolder inside the Export folder, and only generates a Venue.fbx, instead of an fbx with the track name. Again, am I missing something?
     
  2. Prototype

    Prototype Well-Known Member

    Joined:
    Dec 24, 2018
    Messages:
    329
    Likes Received:
    588
    Location:
    JHB / SF
    All options ticked on export?
    (Also not sure if KS Editor can load 16k images?)
     
  3. Les Neilson

    Les Neilson Active Member

    Joined:
    Sep 21, 2016
    Messages:
    186
    Likes Received:
    89
    All options ticked, but for older projects there were a couple more options on the right side of the panel which aren't there (said things like combine meshes, I think).

    Thanks for the hint regarding the image size, I'll take a look later
     
  4. Les Neilson

    Les Neilson Active Member

    Joined:
    Sep 21, 2016
    Messages:
    186
    Likes Received:
    89
    Okay, discovered that the largest background map size (16384) doesn't work with kseditor. Reduced to 8192 and the problem disappears...

    The problem with the export options was solved selecting Export to Assetto Corsa... oops
     
    Pixelchaser likes this.
  5. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    btw the game itself can use 16384 im sure.
     
  6. barf

    barf Member

    Joined:
    Aug 6, 2018
    Messages:
    77
    Likes Received:
    112
    the game can even use NPOT textures, and meshes over 65k vertices are no problem either

    it's ksEditor that seems to have more limitations than the game engine does, when I need to use it for replay cameras or something I cut-down a low-res version of my track (exporting straight from blender to kn5 is easier for me)
     
  7. ico170

    ico170 New Member

    Joined:
    Apr 26, 2020
    Messages:
    2
    Likes Received:
    1
    how do you export direct?
     
    Les Neilson likes this.
  8. Les Neilson

    Les Neilson Active Member

    Joined:
    Sep 21, 2016
    Messages:
    186
    Likes Received:
    89
    I'd like to know that too...
     
  9. ico170

    ico170 New Member

    Joined:
    Apr 26, 2020
    Messages:
    2
    Likes Received:
    1
    i found a guy that made an exporter for kn5 but its made for blender 2.7 and the guy has no contact details or anything. anybody here know how to update scripts to 2.8? i will try to learn how but i never used it soo it might take some time.
    http://site.hagn.io/assettocorsa/blender-kn5-exporter
    here is the exporter made in 2015 he has a test track for download and he says he can get more vertex with this exporter than using the editor
     
  10. fughettaboutit

    fughettaboutit aka leBluem

    Joined:
    Jul 21, 2014
    Messages:
    1,117
    Likes Received:
    379
    but its kind of bare-bone, you dont have the material-adjustments unless you do a lot of extra work in blender by adding "Custom Pproperties"
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice