I have a problem with a large map I'm building in RTB. I chose the largest possible background size (16384) and I've subdivided a bit, but not much. I've added a bit of track, but not much either, and reduced the mesh complexity quite a bit there too. But it's reporting 182621 vertices... It can't be more complex than my TT circuit... Am I missing something? Also, when exporting, RTB no longer creates a subfolder inside the Export folder, and only generates a Venue.fbx, instead of an fbx with the track name. Again, am I missing something?
All options ticked, but for older projects there were a couple more options on the right side of the panel which aren't there (said things like combine meshes, I think). Thanks for the hint regarding the image size, I'll take a look later
Okay, discovered that the largest background map size (16384) doesn't work with kseditor. Reduced to 8192 and the problem disappears... The problem with the export options was solved selecting Export to Assetto Corsa... oops
the game can even use NPOT textures, and meshes over 65k vertices are no problem either it's ksEditor that seems to have more limitations than the game engine does, when I need to use it for replay cameras or something I cut-down a low-res version of my track (exporting straight from blender to kn5 is easier for me)
i found a guy that made an exporter for kn5 but its made for blender 2.7 and the guy has no contact details or anything. anybody here know how to update scripts to 2.8? i will try to learn how but i never used it soo it might take some time. http://site.hagn.io/assettocorsa/blender-kn5-exporter here is the exporter made in 2015 he has a test track for download and he says he can get more vertex with this exporter than using the editor
but its kind of bare-bone, you dont have the material-adjustments unless you do a lot of extra work in blender by adding "Custom Pproperties"