I have a problem with a large map I'm building in RTB. I chose the largest possible background size (16384) and I've subdivided a bit, but not much. I've added a bit of track, but not much either, and reduced the mesh complexity quite a bit there too. But it's reporting 182621 vertices... It can't be more complex than my TT circuit... Am I missing something? Also, when exporting, RTB no longer creates a subfolder inside the Export folder, and only generates a Venue.fbx, instead of an fbx with the track name. Again, am I missing something?