QUESTION Race Track Builder - Vertex Overload

Discussion in 'Tracks' started by Les Neilson, May 5, 2019.

  1. Les Neilson

    Les Neilson Active Member

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    I have a problem with a large map I'm building in RTB. I chose the largest possible background size (16384) and I've subdivided a bit, but not much. I've added a bit of track, but not much either, and reduced the mesh complexity quite a bit there too. But it's reporting 182621 vertices... It can't be more complex than my TT circuit... Am I missing something?

    Also, when exporting, RTB no longer creates a subfolder inside the Export folder, and only generates a Venue.fbx, instead of an fbx with the track name. Again, am I missing something?
     
  2. Prototype

    Prototype Active Member

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    All options ticked on export?
    (Also not sure if KS Editor can load 16k images?)
     
  3. Les Neilson

    Les Neilson Active Member

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    All options ticked, but for older projects there were a couple more options on the right side of the panel which aren't there (said things like combine meshes, I think).

    Thanks for the hint regarding the image size, I'll take a look later
     
  4. Les Neilson

    Les Neilson Active Member

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    Okay, discovered that the largest background map size (16384) doesn't work with kseditor. Reduced to 8192 and the problem disappears...

    The problem with the export options was solved selecting Export to Assetto Corsa... oops
     
    Pixelchaser likes this.
  5. Pixelchaser

    Pixelchaser Well-Known Member

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    btw the game itself can use 16384 im sure.
     
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