My go-to car in AC is the Kunos Porsche 911 Carrera S. When I choose the Agate Grey skin in the CM Showroom, it correctly shows the Agate Grey interior color as well. When I drive the car in game, however, the interior looks black, with a few accents like the PDK shifter, floor mats and some plastic trim near the door handles in the correct color. I tried switching to some other skins for this car, and looks like they all have the same issue - black leather on seats and dashboard, regardless of interior color. I tried deleting the extension .INI files that automatically load in CM (from GitHub), deselecting the “load automatically” option, and reloading the car, but it doesn’t seem to make a difference. Does anyone know how I can get the interior to show correctly? Thanks!
Removed this from config solved it for me. [Material_Leather] Materials = INT_Skin_Grey_BOTTOM, INT_Skin_pointed [Material_DashboardLeather] Materials = INT_Skin_Grey [Material_Fabric] Materials = INT_Alcantara Removed now from github config too, thx for posting! Strange you still got it without config though...did you reload session? or else it was stuck with latest values set by config while still in the game...
actually adding some Brightness = 0.8 did the trick https://github.com/ac-custom-shader...g/cars/kunos/ks_porsche_991_carrera_s.ini#L67
Fantastic - thank you so much! You rock! Now my in-game car finally looks like my IRL version! . If you are the keeper of the CFG file, then here is a tweak I made, through extensive trial and error, to the digital_instruments.cfg to add the missing odometer/trip odometer display to the speedometer: [ITEM_10] PARENT=DISPLAY_DATA_1 POSITION=-0.0115,0.007,0.00 TYPE=PLACE_HOLDER TEXT=34119 SIZE=0.008 COLOR=255,255,255,255 INTENSITY=2 VERSION=2 FONT=digital_mid ALIGN=RIGHT [ITEM_11] PARENT=DISPLAY_DATA_1 POSITION=-0.0115,0.001,0.00 TYPE=PLACE_HOLDER TEXT=59.2 SIZE=0.007 COLOR=255,255,255,255 INTENSITY=2 VERSION=2 FONT=digital_mid ALIGN=RIGHT [ITEM_12] PARENT=DISPLAY_DATA_1 POSITION=-0.0145,0.007,0.00 TYPE=PLACE_HOLDER TEXT=km SIZE=0.005 COLOR=255,255,255,255 INTENSITY=2 VERSION=2 FONT=digital_mid ALIGN=LEFT I then added these lines to the extension CFG file, so that they actually work: [INCLUDE] [ODOMETER_MAIN] DIGITAL_ITEM=10 [ODOMETER_TRIP] DIGITAL_ITEM=11 The only other issue I have is that the analog clock on the dash is missing the hour and minute hands - I'm not sure whether that issue is specific to VR or not. The second hand and digital display work normally. (I would also like to add the temperature display and fan bars to the blank climate control window in the center console, but I don't know if that is possible by just adding an entry to the digital_instruments.cfg.) Thanks again - cheers!