Good, I wanted to know how I can do to see the cameras on TV, I made a screen and looked for information on this subject, but without result. That TV effect is created but it does not emit anything.
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Displays Information is there, suggest you take some time to read it.
Thank you, I use that page a lot to look for information, I follow the steps but the only thing I get is that the screen remains pixelated similar to a TV, but nothing more. Besides, it does not put much information if the position of the cameras is taken from the data of cameras_ or from where, apart from that, Seeing the work of people on this website and looking at the information, one does not get to clarify with this screen, thanks anyway, we will continue looking
Thanks for everything, in the end I got it, but putting several parameters, since I followed those of the page and nothing came out.
Not sure if it helps, but here are my config settings for three displays from single quad meshes that work fine. The texture size is the region of the texture, which I just use a dummy for. The camera positions are taken directly from cameras set up close to the displays. I had to flip X and Y as seen below: [DISPLAY_...] ; General settings MESHES = Display_A, Display_B, Display_C REGION_START = 0, 0 REGION_SIZE = 1200, 1200 HIGH_REFRESH_RATE = 0 FLIP_X = 1 FLIP_Y = 1 OUTPUT_ALPHA = 1 OUTPUT_GAMMA = 0.55 OUTPUT_SATURATION = 1.0 OUTPUT_BRIGHTNESS = 5.0 OUTPUT_FISH_EYE = 0.0 OUTPUT_VIGNETTE = 0.0 OUTPUT_CHROMATIC_ABERRATION = 1.0 ; Mode settings MODE = CAMERA CAMERA_0 = 441.164 ,3.66602 ,180.188 CAMERA_0_TARGET = FOCUSED_CAR CAMERA_0_UP = 0 ,1 ,0 CAMERA_0_FOV = 50 CAMERA_0_ASPECT_RATIO = 1.652 CAMERA_1 = 312.755 ,2.81151 ,-95.0796 CAMERA_1_TARGET = FOCUSED_CAR CAMERA_1_UP = 0 ,1 ,0 CAMERA_1_FOV = 50 CAMERA_1_ASPECT_RATIO = 1.652 CAMERA_2 = -1009.72 ,24.3076 ,-59.0965 CAMERA_2_TARGET = FOCUSED_CAR CAMERA_2_UP = 0 ,1 ,0 CAMERA_2_FOV = 50 CAMERA_2_ASPECT_RATIO = 1.652