Hello, Is there anyway to add Grass in certain textures? Because most of the map is sand and I need to add grass in determinated parts of the map. I need just add it to the texture called "ground3". I'm using Race Track Builder
As I'm using RTB, backround it's just 1 Material (1GRASS0) and I don't know if I can divide the mesh.
Code: [GRASS_FX] GRASS_MATERIALS = Background [GRASS_FX_CONFIGURATION_A] SHAPE_SIZE = 2 ; general size SHAPE_TIDY = 0.0 ; how tidy grass is (untidy grass in uneven, tilted more) SHAPE_CUT = 0.0 ; how cut grass is SHAPE_WIDTH = 0.5 ; grass width relative to its height MASK_MAIN_THRESHOLD=-1 MASK_RED_THRESHOLD=0 MASK_MIN_LUMINANCE=-1 MASK_MAX_LUMINANCE=1 [GRASS_FX_CONFIGURATION_B] SHAPE_SIZE = 0 SHAPE_WIDTH = 0 SHAPE_TIDY = 0 [GRASS_FX_ADJUSTMENT_...] MATERIALS = Background USE_MULTILAYER_MASK = 1 ; use multilayer mask for adjustment MASK_R = B MASK_G = B MASK_B = B MASK_A = A 1GRASS0 is the mesh, Background is the material, fyi..
Correct, it renders up to a certain distance based on view. But it’s not SOL, that’s weather… you are thinking CSP