Hello friends I was adding collision cones into my track, and i noticed that once i started the game they are not visible! I modeled the cones and their collision mesh, set the parent between them (with the collider named AC_POBJECT_XX as parent), loaded in KsEditor and set the AC_POBJECT mesh as not renderable, but it doesn't works. I'm doing cones as a separate kn5 to load them in game with models.ini file Am I doing something wrong? attached a screen of the model Thank you guys
EDIT: SOLVED the problem was the scale! I use Blender as 3d software, and I forgot that this type of object must be scaled with a 0.010 value (if you works in meters) before export. Hope this can be helpful
i have the same problem as you but i can't solve .. i have 0.01 scales like all other objects, but i can't see the cone inside the parent named AC_POBJECT. the AC_POBJECT mesh is not renderable but the cone inside is invisible, I see it in kseditor but not in game
I solved... the name of the cone I had called AC_OBJECT_00 made it invisible and I renamed it OBJECT_00
I also ask you this .. I have a problem with rotating objects, I made some fans inside a tunnel but when the rotation is complete 360 degrees and it has to start again, it slows down, so it is not fluid