Search results for query: animation

  1. Rob Pawn

    Rigged .fbx model gets deformed in ksEditor

    well, i got it to work in ksEditor now. Even with the fucked up scale and rotation things... had bit trouble with the animation tho - while exporting, i forgot to disable "apply modifier" and there are 2 things in baking tab to untick! Very importend if i remember correct!
  2. D

    Rigged .fbx model gets deformed in ksEditor

    ...it with model.ini could be a solution for now but yes there are some problems with the scale rotation ,mesh and armature... it's a mixamo animation maybe something wrong in blender with these kind of animation...i will try tonight again it's so frustrating everything is well only animation...
  3. Rob Pawn

    Rigged .fbx model gets deformed in ksEditor

    in blender i can move the trooper where ever i want without deform or animation offset. but anyway, i suggest to save the trooper as seperate kn5. then you can move it with the model.ini everywhere you want. main problem is scale and even rotation difference between Mesh and Amature. Then...
  4. D

    Rigged .fbx model gets deformed in ksEditor

    it's drive me crazy one week i'm on it and still can't load this trooper in the pit of my circuit i let the trooper with the animation here , if someone make it works let me know what i do wrong in the export fbx thanks all
  5. D

    TUTORIAL Animation in Assetto Corsa

    i ve tried your setting but still all deform , i have the stereo's plug and for exporting animation it's perfect no problems . i think it's how i export the fbx with armature who fu... all the mesh in kseditor by the way thanks for your help ;))
  6. D

    Rigged .fbx model gets deformed in ksEditor

    ok so i ve tried the stereo's plugin , no problems for the anim export it works. the problem is my fbx in kseditor all deform with the armature. i put an empty to keep location of the meshes and armature to 0.0.0 but i think when i export them there are a problem , i do something wrong maybe...
  7. fughettaboutit

    TUTORIAL Animation in Assetto Corsa

    ...maybe put an Empty-Axis at 0,0,0 and put your meshes parented under that axis and you know that ksEditor only does 100 frames of animation - everything else above will be interpolated to fit 100 frames you might wanna use Stereo's ksanim exporter...
  8. D

    Rigged .fbx model gets deformed in ksEditor

    thanks a lot i will try tonight !! ;)
  9. Johnr777

    Rigged .fbx model gets deformed in ksEditor

    You can export animation directly with Stereo's plugin. You'll still need to export FBX though and run through kseditor, but no need to export animation through there. Blender ksanim/knh exporter | OverTake.gg (Formerly RaceDepartment)
  10. D

    Rigged .fbx model gets deformed in ksEditor

    hello i have exactly the same problem as your ( export my fbx animation in kseditor and it's all deform) did you find a solution to export the fbx animation from blender to kseditor ? it's drive me crazy
  11. fughettaboutit

    TUTORIAL Animation in Assetto Corsa

    oh and i recommend not using an animation, but to move the train via "ext_config.ini" using the railroad as mesh for moving the train [ANIMATED_...] MOVE_ALONG=rail_raod_mesh.. see this post with a test track (not Riggswater) https://assettocorsamods.net/threads/riggswater.1762/post-13897 CSP...
  12. denis370

    TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

    yes, you can create an animation to the mesh that reduces the scale and makes it disappear. to activate the animation you have to use an animation script to insert in "ext_config.ini" and choose one of the CSP inputs, choose one of these that you find here...
  13. fughettaboutit

    TUTORIAL additional track sound with CSP

    ID is the event string, should be like in the guids.txt, all after the ":" ID = /Honk
  14. B

    TUTORIAL additional track sound with CSP

    Hi Guys ! I tried my best to make it work but it doesn't.. Even though it seems simple (as the windmill animation thing) I'm probably missing something... Can somedy help me out ? Here is what is in my ext_config.ini [SOUNDBANK_0] BANK = sfx/FIR.bank GUIDS = sfx/GUIDs.txt [EVENT_...] ID =...
  15. P

    Hello Everyone

    Hi, i'm alex. i don't play to assetto corsa unfortunately, i mainly use the track to create animation Thanks for reading
  16. P

    Possible to extract track or not?

    Hello everyone, I'm currently working on a short animation with Unreal Engine 5.3. (all the 917 racing on the green hell). i'm trying to build from scratch the Nordschliefe but as you may know that is no an easy task to do. Just found there is a new track that came out : Track . I wanted to know...
  17. Xuacu

    QUESTION Creating Working Traffic Lights for a free roam Assetto Corsa Track

    Hello. I am at the same point with the intention of create some functional traffic lights so that them also work with the traffic planner. I thought it would be as simple as editing an object by telling it when to turn on and off on a timeline, but I see that it is not that simple. I thought...
  18. D

    QUESTION Blinker / Braking animation

    Hey there, I was wondering how do they make these blinkers animations, is it a blink pattern in the extension config? or its a physically dummy animation?
  19. 2cam86

    QUESTION Creating Working Traffic Lights for a free roam Assetto Corsa Track

    ...counterparts. Both approaches I feel are very hacked together (albeit, as with most things). The main concern for Option 2 is how much animation Assetto Corsa can handle. I can simplify each light down to just a triangle, and a rough ChatGPT estimate suggests 1,911 individual lights, which...
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