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Search results for query: stflow

  1. Ford Capri

    High Force - error

    Thanks John, but that hasn't worked. Still the same "Race cancelled" message I'm afraid. No idea what's causing it. (Downloaded and installed the shader; CSP is already installed.)
  2. Johnr777

    High Force - error

    You need CSP (custom shaders patch) or download the shader giving you errors at the end of the log https://www.overtake.gg/downloads/stflow-shader.23999/
  3. A

    Animated boards at Silverstone. (Working)

    could someone please give me some more details on the animated boards, basically how to set it up, texture size etc all the nitty gritty stuff. i have downloaded and installed the stflow shader thanks
  4. M

    QUESTION How to make DRL lights into RGB?

    Thank you so much!
  5. fughettaboutit

    QUESTION How to make DRL lights into RGB?

    1 - either use stFlow shader (https://www.racedepartment.com/downloads/stflow-shader.23999/) no need to install, included in CSP, just use this in ext_config.ini: [SHADER_REPLACEMENT_...] MATERIALS=your_material SHADER=stPerPixelNM_UVflow FILL_MISSING_TEXTURES=1 PROP_0 = offsetDSpeed, 0.01, 0.0...
  6. Johnr777

    QUESTION Create animated textures?

    Using the stflow shader, other people would have to have the same installed, or later versions of CSP - included I believe
  7. DiME

    QUESTION Create animated textures?

    Thanks! Do other people need to have it installed in order to see the animations or just me?
  8. fughettaboutit

    QUESTION Create animated textures?

    Stereo's stFlow shader https://www.racedepartment.com/downloads/stflow-shader.23999/ https://assettocorsamods.net/search/40028303/?q=stflow&o=date https://assettocorsamods.net/threads/animated-boards-at-silverstone-working.1608/#post-11222
  9. Johnr777

    QUESTION Create animated textures?

    Yes, using the stflow shader will allow you to run through a texture film strip. Like it was done for this campfire: https://assettocorsamods.net/threads/disabling-wind-effect-on-meshes-shaders-patch.1791/#post-12837 Or you can LUA whatever you want in... MP4, multiple images, etc
  10. quetillo

    W.I.P. Riggswater

    You used 3dmax, I would like to know the steps, I tried and it does not come out, I have seen videos of movement with trajectory but it is not the same for AC, you know some video tutorial. Thank you
  11. fughettaboutit

    SHADER window/glass material

    and yes, unfortunately kseditorV6 does not work with stFlow shader, i did encounter that too
  12. fughettaboutit

    SHADER window/glass material

    Ooh sorry, stFlow install has its own SDK folder, so forget what i wrote above, it should work just like this. But dont just unpack, open archive, go into "stFlow" folder, and put both folders from image below into ac-folder. This does not apply when you install per MOD folder with jsgme and...
  13. fughettaboutit

    SHADER window/glass material

    if you want to use stFlow shader in SDK editor you have to copy it in its folder too, its like an AC-install on its own, it does NOT know about stuff you installed to the AC folder itself, i think this is described on stFlow download page too on RD
  14. Johnr777

    SHADER window/glass material

    The kseditor from the SDK. Where did you put the stflow shader?
  15. quetillo

    SHADER window/glass material

    What kseditor do you use for the water, I put the stFlow and it does not start in the kseditor V6, thanks
  16. xXxKOKExXx

    RELEASED-wip Gran Turismo - Trial Mountain

    Thanks luchian for your reply. First i will try that way. Then, when i implement tunnel lights and so on, i will add the water as you said. But, i have a question. When you say " the realistic way", do you mean that with CSP we can get "dinamic water waves"? if not, i think with that first thing...
  17. luchian

    RELEASED-wip Gran Turismo - Trial Mountain

    The realistic way, is with the additional shader, stFlow and CSP. With vanilla AC, this could be a starting point (it does not look great, but it's ok-ish).
  18. luchian

    SHADER Basic Water Shader

    The realistic way, is with the additional shader, stFlow and CSP. With vanilla AC, this could be a starting point (it does not look great, but it's ok-ish).
  19. Gunnar333

    W.I.P. Riggswater

    Sorry to borrow this thread, but how did you do the object hierarchy (rotor blades relative to helicopter, cabins relative to ferriswheel)? I can successfully import the animation into ksEditor, works fine there. But csp uses some "absolute" pivot points for the sub objects so everything is...
  20. Alex V.

    W.I.P. Vila do Conde 1988 racetrack

    So!!! We're back to modding! I've got a load of questions regarding GrassFX and stFlow and other stuff, maybe it's better to do it in their own threads in case you guys want to update your tutorials or something. I just made a quick and dirt video of both the WIPs we're working on right now...
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