...scale have been applied, then export to FBX, setting the scaling to FBX unit scaling in the export dialog. Then load it in kseditor, set it to stFlow shader, adjust settings as you see fit, then export to KN5 and put it in your track's folder with your other kn5s.
Next, make a models.ini...
...it has a download for the finished fire. It's effectively a very short looped video animation, with an alpha channel for transparency. The stFlow shader (available here: https://www.racedepartment.com/downloads/stflow-shader.23999/ allows for this possibility since you can make a texture with...
Just a preview video of the track in its unfinished state. At the end is a clip of the campfire using stFlow shader. Early WIP version of the track. Still lots of work to do.
Apologies for the mouse cursor, the poor quality video, and the even poorer (ahem, keyboard) driving! lol
Just a preview video of the track in its unfinished state. At the end is a clip of the campfire using stFlow shader. Early WIP version of the track. Still lots of work to do.
Apologies for the mouse cursor, the poor quality video, and the even poorer (ahem, keyboard) driving! lol
Thanks @Johnr777. Thanks for the info and the suggestion. I'll do a few tests with stFlow. I've used it for other animations in the track and it works well, so I could imagine it would work well with a flame texture too, with the diffuse texture scrolling but the alpha transparency (attached to...
...VEL_MODE=RANDOM
RND_VEL_BASE=0,0,-1
RND_VEL_RANGE=0,0,0
2. ksFlags shader: for objects that sway or flap in the wind from side to side
3. stFlow shader (by Stereo) https://www.racedepartment.com/downloads/stflow-shader.23999/ for occasions when scrolling the texture along/across the mesh...
Thanks @Nericksenna haha yeah it's just a ksFlag with transparency at the moment but
I'm trying to think of a way to make it into a stFlow, but don't know if it'll work how I want.
...so please go easy on me. lol. Anyway it's been quite fun making it. For those of you who are interested, the gull in the first pic uses stFlow with transparency and normal map. It swoops down and flies back up, flapping its wings. Swan is a dynamic object kn5. Bunting and smoke are ksFlags...
...know for the above but look at my Norisring track:
https://www.racedepartment.com/downloads/norisring-2009.27646/
here I included all the necessary stFlow files.
Also Stereo said that he has no plans for any future/updated versions of his shader, so there's not much chance of version...
Hi again all, hopefully a quick question this time.
I'm a big fan of the new possibilities opened up by Stereo's excellent stFlow shader.
I'm hoping to release a track mod shortly that uses stFlow. However I'm not sure how to package it with my track in order to make sure it works when a user...
...a problem. Yesterday the animated boards stopped working. I tried a new update of the shader patch 0.1.25 preview 127 but it had some weird effects on the cars so I revered back to preview 49. I reinstalled the stflow shader and content manager but it still doesn't work. Any help is appreciated.
I love what you can do with stFlow shader! :nerd::nerd::nerd:
Stereo gave me that tip how do do it.
https://www.racedepartment.com/threads/goodwood-festival-of-speed-2017.168630/page-4#post-2974003
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