I managed to fix it, I just had to delete the shifting animation. I had taken it from a different car in hopes to have a sequential shifting animation from the M3 GT2. Thanks for replying!
...in 3DsimED. (I attach pictures). In addition the black area visible in the rim is empty.
I assume all this is for the in-game wheels's animation. How to use wheel textures for Assetto Corsa now? (obviously I have both the moving and static wheels textures)
I would be very happy if someone...
...the race), this point in the track had been hardened with lime so it would have been even worse in 1923.
Has anyone tried programming an animation to change the road mesh after a certain number of collisions. I am only asking if anyone knows if it is possible in AC, I have done a similar...
Yes. It seems that this must be the issue.
Strangly when I tested it by disabling stflow, track still works for me - only with video walls showing a still image.
I had same problem. This was posted in Race Department and fixed my issues and loaded straight away -
for all the guys with crashes:
"For working video wall animation you need the stFlow shader:
https://www.racedepartment.com/downloads/stflow-shader.23999/"
otherwise no drive!
woahh ! that's it im making a Japanese neon city track ! :lol: I got some great pixel art animation tools for this sort of stuff :)... gona be good for real road and motorway stuff too....
timed traffic lights haha ?
You can take the Kunos driver model from that SDK folder, delete all the existing keyframes and then make new ones for your shift animation. Finally export the animation as only the parts of the driver model that has animation (like, only the arm and hand)
I did it like this for my Audi but...
Hi everyone, i hope that someone can help me out.
I'm trying to made a driver animation for a personal car, i want to make the driver able to shift gears from a leverage (like old rally cars). I've imported the kunos model from the sdk folder but there's only the animation for the steering...
this is what It makes. again animation but just to demonstrate texture creation.
edit: had a play with some extended ideas this morning !. :lol: for example. I take my original guardrails structure, ( idea behind cloth is that its high poly) I apply this cloth mechanic to the whole object as...
yeah just using animation as the tool to make variants.
I used this method in this video here. except I added nearly all the edge verts to a box object ant not a flag pole lol. the music drove me mental !
...effects
- controls.json extra FFB values: minDamper, damperGain
- Stability control is now using different logic
- Reworked driver steering animation
- Adjusted safety net position in the Lamborghini Huracán GT3
- Added driver assets for the teams featured
- Adjusted water spray effects in...
Nothing rude about it. I was just led to believe that you are blocked on your side, and was offering a mid solution to get something out :). In this case, business will continue as usual, until one side "moves" decisively. Me/us or you guys :D. I do not mind either way, I just want to drive this...
I don't want to sound rude but I'd prefer you to be much closer into finishing the car before we share anything :). You don't need my model to test any physics. If you get the car closer to being finished I'm happy to give you some stuff like my driver rig and/or animation for example.
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