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Search results for query: animation

  1. R

    TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

    I have the same problem... They worked properly before I copied the settings and saved the ext_config.ini file.
  2. luchian

    Assetto Corsa EVO - Early Access is officially open

    ...to resolve positional issues - triple: fixed volumetrics day-night transition - triple: fixed shadows popping - triple: fixed marshall animation - triple: fixed black glitch at horizon [Graphics] Optimizations: - optimize z-prepass - optimize mirrors and cubemap rendering - optimize loading...
  3. denis370

    TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

    donload your ext_config.ini file that I or someone can look at and help you if possible. however it seems that some name escapes you and is not correct, or the numbering of the files you add in ascending order
  4. H

    TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

    Because when i want to edit the wipers in the built in wiper animation editor or what is it called, i have to copy the changes to the ext_config.ini to make it work, i did this before in every car i made, worked fine, now when i paste the settings and save it, it does nothing now
  5. denis370

    TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

    if you copy scripts into config.ini you need to make sure the names are correct and match your wiper mesh, or in the case of animation, match the name of the animation you made
  6. Rob Pawn

    basic keyframe animation?

    animation meshes sadly can not have physics
  7. Mickstix

    basic keyframe animation?

    When I read the wiki I was under the impression the .kn5 was just a suggestion (for large animations) but apparently, it's necessary for any. Made the animation.fbx into a .kn5 (car) added it to my models.ini and it works. Now I have a different issue. It's a gate, so I named the mesh "20WALL"...
  8. Rob Pawn

    basic keyframe animation?

    in ksEditor animation works? hard to guess at this point. did you tried to split gate_l and gate_r into 2 animations in ext_config? Back in the days i experienced some strange things while using the 3 periods (animated_...) but it is/was more an issues when using multiple Layouts. I fixed it...
  9. Mickstix

    basic keyframe animation?

    Can't get this thing to move at all? I did a basic keyframe animation in 3dsmax (same as I'd do car headlights or doors, etc.) selected the dummies and children, export selected with baked animation, 50 frames. Exported the track. In kseditor I open/saved the animation to .ksanim, put the ksanim...
  10. denis370

    TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

    The car pipeline is simple to open until the portiere is ready if the animation and the esports are good, and what you have done and how you have done it, we can't know it.
  11. D

    Rigged .fbx model gets deformed in ksEditor

    damnn you did it o0' , yep i think i will need your discord for some helpand of course it's not the final animation for this guy lool it was just a test , the final i want him sitting on a car and laugh with an other one beside. i let you my discord : nunosweet and i'm french so sorry for my...
  12. Rob Pawn

    Rigged .fbx model gets deformed in ksEditor

    how fast we forget things when we don't use them occasionally... oof... i would feel a different animation on this guy. maybe you will find something better. :) if ya still have trouble with it, we can go discord. so far, good luck and have fun!
  13. Rob Pawn

    Rigged .fbx model gets deformed in ksEditor

    well, i got it to work in ksEditor now. Even with the fucked up scale and rotation things... had bit trouble with the animation tho - while exporting, i forgot to disable "apply modifier" and there are 2 things in baking tab to untick! Very importend if i remember correct!
  14. D

    Rigged .fbx model gets deformed in ksEditor

    ...it with model.ini could be a solution for now but yes there are some problems with the scale rotation ,mesh and armature... it's a mixamo animation maybe something wrong in blender with these kind of animation...i will try tonight again it's so frustrating everything is well only animation...
  15. Rob Pawn

    Rigged .fbx model gets deformed in ksEditor

    in blender i can move the trooper where ever i want without deform or animation offset. but anyway, i suggest to save the trooper as seperate kn5. then you can move it with the model.ini everywhere you want. main problem is scale and even rotation difference between Mesh and Amature. Then...
  16. D

    Rigged .fbx model gets deformed in ksEditor

    it's drive me crazy one week i'm on it and still can't load this trooper in the pit of my circuit i let the trooper with the animation here , if someone make it works let me know what i do wrong in the export fbx thanks all
  17. D

    TUTORIAL Animation in Assetto Corsa

    i ve tried your setting but still all deform , i have the stereo's plug and for exporting animation it's perfect no problems . i think it's how i export the fbx with armature who fu... all the mesh in kseditor by the way thanks for your help ;))
  18. D

    Rigged .fbx model gets deformed in ksEditor

    ok so i ve tried the stereo's plugin , no problems for the anim export it works. the problem is my fbx in kseditor all deform with the armature. i put an empty to keep location of the meshes and armature to 0.0.0 but i think when i export them there are a problem , i do something wrong maybe...
  19. fughettaboutit

    TUTORIAL Animation in Assetto Corsa

    ...maybe put an Empty-Axis at 0,0,0 and put your meshes parented under that axis and you know that ksEditor only does 100 frames of animation - everything else above will be interpolated to fit 100 frames you might wanna use Stereo's ksanim exporter...
  20. D

    Rigged .fbx model gets deformed in ksEditor

    thanks a lot i will try tonight !! ;)
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