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Search results for query: animation

  1. Gunnar333

    TUTORIAL Animation in Assetto Corsa

    Here is my small tutorial on how to do a ferris wheel animation for AC with CSP. the ferris wheel has 3 different parts: the rotating main wheel the gondolas the wheel stand which doesn't move at all We have to build a hierarchy in 3DSMax so that the gondolas are linked to the wheel. And we...
  2. Gunnar333

    W.I.P. Riggswater

    Woooohoooo!!!! It works!!! deleted the WRAP_MESHES and changed the ANIMATED lines to: [ANIMATED_...] NODE = FW_Center ANIMATION = FerrisWheel.ksanim DURATION = 10 [ANIMATED_...] NODE = Cabin_000 ANIMATION = FerrisWheel.ksanim DURATION = 10 Will write a tutorial on that tomorrow and will post...
  3. Johnr777

    W.I.P. Riggswater

    Ahhhh, you don’t use the wrap meshes code if you are exporting from max with hierarchy, just use the animation line. also you need to make sure Z is forward on the dummy
  4. Gunnar333

    W.I.P. Riggswater

    ...Dummy (FW_Center) to the FerrisWheel mesh and one Dummy (Cabin_000) to Gondel_00 mesh You can see the parent-child linking in the video: Animation is simply done by rotating the parent 360° clockwise and the child 360° anti clockwise. Pivot Point of FW_Center and FerrisWheel mesh is 0,0,0...
  5. MGMetroDave

    W.I.P. Riggswater

    Hi Gunnar333! No worries for hijacking! Happy to see it's useful to others too. I'm sure I'll be referring back to your question in due time too! :nerd: To others who may be interested, I've not forgotten Riggswater. It's just had to be on the backburner lately. It'll be released as a public...
  6. Johnr777

    TUTORIAL additional track sound with CSP

    I think your event ID is incomplete... it should follow the GUID structure to the letter So: [EVENT_0] ID = yourtrackname/soundevent You can also bind them to objects, which is handy: RELATIVE_TO =
  7. Johnr777

    W.I.P. Riggswater

    ...Then you can stack them like this in your config (note, I used the windmill parameters here as an exercise, combined with a ksanim keyframe animation of the helicopter following a path) [ANIMATED_...] NODE = Animated_helicopter ANIMATION = helicopter.ksanim DURATION = 10 [ANIMATED_...] NODE...
  8. Gunnar333

    W.I.P. Riggswater

    ...how did you do the object hierarchy (rotor blades relative to helicopter, cabins relative to ferriswheel)? I can successfully import the animation into ksEditor, works fine there. But csp uses some "absolute" pivot points for the sub objects so everything is thrown together. Can you do...
  9. PenguinActually

    QUESTION Paddle animations in different position and pivot point in game

    That older one has keys and animation to frame 120 yeah. I don't think it affects the paddle shift animation though. The finger animations I did quickly was the same. Deleted all existing animations. Frame 0 is resting position, Frame 10 is pressed and it functions fine. It's just the cars...
  10. Gunnar333

    TUTORIAL additional track sound with CSP

    ...on how to create bank files. And still can't find the solution why I can't hear anything in game. When I use the bank file from soyo's animation test track everything works fine. (I have to use: INPUT_KEY_0 = speed, INPUT_VALUE_0 = 1 and it works) So I think it must have something to do...
  11. PenguinActually

    QUESTION Paddle animations in different position and pivot point in game

    Hi all I've been working on an M3 CSL for a wee while now and I'm stumped by the paddle shift animations. I've not made them before so I'm blindly trying to follow the car pipeline v2 and good old trial and error. Temporarily used a quick and dirty driver animation with the old 120 frame FBX...
  12. Gunnar333

    SHADER ksFlags - waving issue

    Yes. Left side of the picture is the fixed side. But you also have to keep in mind the height and width of the texture/mapping which affects the waving animation.
  13. R

    QUESTION DRIVER POSITION IN BLENDER

    Solved, it was jumping to the first keyframe of the driver animation,
  14. fughettaboutit

    W.I.P. Riggswater

    This is the animation test track from Soyo was made to show off some of the new features, config file included -animation with .ksanim -animation following a mesh -animated weather vane, airplane propeller -some smokey flares, custom sound via sfx/sound.bank Only practice and hotlap mode, not...
  15. denis370

    REQUEST Help for door animation with Blender

    Hi, I animated my car doors and wipers in blender, everything works well in blender, but when I export the animations (ksanim) and I try in game, everything works badly, the doors come off, the wiper is divided into 2 .. I don't know where I'm wrong and I would like if someone could do a...
  16. A

    QUESTION Debugging car handling and suspension

    ...to be. I wasn't aware that there are offsets for this until yesterday. :p Thanks for offering your help regarding seating position and animation! I might be going to try to model a simple interior, however my blender skills are very 'meh' and it probably wouldn't be worth to make someone...
  17. garyjpaterson

    QUESTION Debugging car handling and suspension

    ...the Alfa 4c as its a reasonable fit - though if you do ever model a interior, let me know and I can make a custom driving position/steering animation to suit. Here is the upload of the version I tweaked, just remember to backup your old one first just incase you dont like it! It has no SFX...
  18. denis370

    QUESTION frame for animation objects

    Hi everyone, I would like to try to animate my car, any of you who has the knowledge could publish the necessary frames for the animations. example: steer.ksanim has 200 frames in a loop, then 100 on the right and 100 on the left. shift.ksanim and car_shift.ksanim 20 frames in pingpong in three...
  19. L

    How to use stPerPixelNM_UVflow, kseditor.

    Hi, I created a dry fountain animation using Blender and imported its FBX file into kseditor. There I just see the scrolling of the images over a cone(lower region) and blinking of the upper region but no animation. I played around with few properties of stPerPixelNM_UVflow but still, I can't...
  20. MGMetroDave

    How to integrate an animation created using Blender into RTB?

    ...shader. In both cases all that's really happening is that a texture is scrolling along a mesh, and that there's never any real 3D mesh animation. No vertices/triangles/meshes can ever change their location in the 3D world, so any 'animation' we do is really a workaround based on this...
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