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Search results for query: animation

  1. A

    TUTORIAL additional track sound with CSP

    I tried it... but dont work
  2. fughettaboutit

    TUTORIAL additional track sound with CSP

    .../tracks/ptang_hometown/Helicopter REVERB_RESPONSE=0.25 VOLUME=1 CAMERA_INTERIOR_MULT=1.0 CAMERA_EXTERIOR_MULT=1.0 CAMERA_TRACK_MULT=1.0 DIRECTION = 0, -1, 0 RELATIVE_TO = heliaudionode ;;; empty moved by animation INPUT_KEY_... = helitoggle INPUT_VALUE_... = 1 I still had no luck in some...
  3. A

    TUTORIAL additional track sound with CSP

    I followed all the instructions in the first post, but I can't get the sound in the game. I made an animation where the helicopter moves a few meters high, on the runway, giving a quite realistic feeling. But I can't get the sound to work. I followed step by step using the correct version, but...
  4. A

    TUTORIAL Animation in Assetto Corsa

    I was able to do the animation in 3dsmax. The helicopter follows the racing line. I can't import it into the game. When I load the animated fbx in the kseditor, there is nothing.
  5. fughettaboutit

    TUTORIAL Animation in Assetto Corsa

    ...or plain search for anim: https://assettocorsamods.net/search/31489413/?q=animation Key thing might be: if its complicated and more than one object involved (mostly its not): export as car-kn5 (not as track) and use related .ksanim in "ext_config.ini" Might help too...
  6. Johnr777

    TUTORIAL Animation in Assetto Corsa

    1 - what’s your modeler of choice 2 - what’s your object animation experience no tutorial out there covers everything from start to finish when it comes to animations. You will have to piece all info together
  7. D

    W.I.P. 1999 Subaru v6 JDM wagon. Thoughts?

    do you think you could share the mod with me?
  8. quetillo

    TUTORIAL Animation in Assetto Corsa

    animation has followed some animation videos
  9. quetillo

    TUTORIAL Animation in Assetto Corsa

    I have managed to make an animation in 3dmax with a lowpoly character, I think and it is generated following the steps of the videos shown here, but when loading the animation in kseditor it does not have animation but I dumis them
  10. quetillo

    How can I put light on a moving object?

    I want to give light to a moving object, As if it were a spotlight, which would illuminate, I was looking at the animation track test, where a plane and a train with light come out, but I don't understand much about this topic since on the page, it doesn't say much about giving light in motion...
  11. maruto

    W.I.P. Grand Prix de Trois-Rivières road layout

    ...do the corrections on the renaming and see if it fix the problem. Must be that. ... I also got problem importing my blender 3axis cam animation into kseditor: i followed @Gunnar333 instructions but failed to see the result in kseditor... When i go into the animation tab, nothing moves...
  12. maruto

    RELEASED-final Pinwheel Circuit

    That little pinwheel animation really putted a smile on my face. Thanks John.
  13. Johnr777

    TUTORIAL Animation in Assetto Corsa

    Certain track animations in CSP work in hierarchy, so you would need a wrap mesh statement to "wrap" the object into a virtual dummy/empty structure, and of course, its pivot point. Ilja did this because track KN5s are flattened when exported from kseditor. However, theres no need for wrap mesh...
  14. John Harding

    TUTORIAL Animation in Assetto Corsa

    Within the ext_config.ini you can see that the meshes are 'wrapped' with a pivot position before the animation. The animations are things that Ilja has set up for some standard things that spin or move, they do not cover animations in general (which is when you need the ksanim and separate kn5s...
  15. Johnr777

    TUTORIAL Animation in Assetto Corsa

    ???? You export the FBX with multiple animated meshes, like you export any FBX.
  16. quetillo

    TUTORIAL Animation in Assetto Corsa

    good, one question I saw the animation test track where it only has a kn5 and it has about 4 animated objects, they can be created without making kn5 of each object. I do not understand that system, gunnar taught me how to create the movements but I create that kn5, for then give him the ksanim...
  17. S

    W.I.P. 1999 Subaru v6 JDM wagon. Thoughts?

    Yoo! i love this, ive been searching for a game / mod that has the gf8 for so long! Im very lucky to say i own one irl. Idk if you plan on releasing this mod but id love to try it out at some point.
  18. fughettaboutit

    RELEASED-wip Vancouver City circuit 98

    ksEditor shows most animations wrong, just "Open fbx anim" should export a ...ksanim file right away, no need to load a model-fbx
  19. Johnr777

    RELEASED-wip Vancouver City circuit 98

    Problem is in the dummy you created for the bus mesh. Start fresh with no path constraint, clean mesh, then create a dummy with the right axis orientation… Z forward I believe. Then make the mesh a child of the dummy instance, And path constraint the dummy, not the mesh.
  20. JrC

    RELEASED-wip Vancouver City circuit 98

    the missing animated trucks are bugging me so Im trying a path constraint. When I import it the fbx with animation i get an error- "Error, found scaling on node : RootNode" When I import it the animation isnt baked. Its a bezier curve that I got the bus mesh to "follow path". The animation...
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