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Search results for query: animation

  1. Johnr777

    Rigged .fbx model gets deformed in ksEditor

    You can export animation directly with Stereo's plugin. You'll still need to export FBX though and run through kseditor, but no need to export animation through there. Blender ksanim/knh exporter | OverTake.gg (Formerly RaceDepartment)
  2. D

    Rigged .fbx model gets deformed in ksEditor

    hello i have exactly the same problem as your ( export my fbx animation in kseditor and it's all deform) did you find a solution to export the fbx animation from blender to kseditor ? it's drive me crazy
  3. fughettaboutit

    TUTORIAL Animation in Assetto Corsa

    oh and i recommend not using an animation, but to move the train via "ext_config.ini" using the railroad as mesh for moving the train [ANIMATED_...] MOVE_ALONG=rail_raod_mesh.. see this post with a test track (not Riggswater) https://assettocorsamods.net/threads/riggswater.1762/post-13897 CSP...
  4. denis370

    TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

    yes, you can create an animation to the mesh that reduces the scale and makes it disappear. to activate the animation you have to use an animation script to insert in "ext_config.ini" and choose one of the CSP inputs, choose one of these that you find here...
  5. fughettaboutit

    TUTORIAL additional track sound with CSP

    ID is the event string, should be like in the guids.txt, all after the ":" ID = /Honk
  6. B

    TUTORIAL additional track sound with CSP

    Hi Guys ! I tried my best to make it work but it doesn't.. Even though it seems simple (as the windmill animation thing) I'm probably missing something... Can somedy help me out ? Here is what is in my ext_config.ini [SOUNDBANK_0] BANK = sfx/FIR.bank GUIDS = sfx/GUIDs.txt [EVENT_...] ID =...
  7. P

    Hello Everyone

    Hi, i'm alex. i don't play to assetto corsa unfortunately, i mainly use the track to create animation Thanks for reading
  8. P

    Possible to extract track or not?

    Hello everyone, I'm currently working on a short animation with Unreal Engine 5.3. (all the 917 racing on the green hell). i'm trying to build from scratch the Nordschliefe but as you may know that is no an easy task to do. Just found there is a new track that came out : Track . I wanted to know...
  9. Xuacu

    QUESTION Creating Working Traffic Lights for a free roam Assetto Corsa Track

    Hello. I am at the same point with the intention of create some functional traffic lights so that them also work with the traffic planner. I thought it would be as simple as editing an object by telling it when to turn on and off on a timeline, but I see that it is not that simple. I thought...
  10. D

    QUESTION Blinker / Braking animation

    Hey there, I was wondering how do they make these blinkers animations, is it a blink pattern in the extension config? or its a physically dummy animation?
  11. 2cam86

    QUESTION Creating Working Traffic Lights for a free roam Assetto Corsa Track

    ...counterparts. Both approaches I feel are very hacked together (albeit, as with most things). The main concern for Option 2 is how much animation Assetto Corsa can handle. I can simplify each light down to just a triangle, and a rough ChatGPT estimate suggests 1,911 individual lights, which...
  12. D

    QUESTION Anyone has an idea how to stop the steering animation moving the animated hands?

    ...i honestly never thought of the new rig in the folder but no worries, i will try all what you told me and ill reply again if so. thank you sm ok now i understand you clear, since kunos plays the steering animation from 0 to 120 (default kunos) i should start on 121, let me know if thats correct
  13. Fuzo

    How can only the mechanics be removed from the pits?

    If I understand it correctly, he wants to replace "l0lipop" man with custom animation. Those guys are hardcoded AFAIK, only option how to hide them is in multiplayer using CSP extra settings. Then it would be possible to replace it with custom animation but needs to be triggered by LUA IMO.
  14. Fuzo

    QUESTION Anyone has an idea how to stop the steering animation moving the animated hands?

    ...uses different file names so you should have changed it :) Your export settings are ok but one thing I noticed, you were exporting the animation from frame 0 and you mentioned that you created the animation from the frame 120? 2 suggestions here: - I guess you are working with the driver's...
  15. D

    QUESTION Anyone has an idea how to stop the steering animation moving the animated hands?

    here is the thing. i leave the hand on the steering wheel and i then press Auto key (animation record) and i start moving the hand from the steering wheel and then when im done, i just select the whole driver (literally CTRL+A) and export it with the following settings (picture included) i...
  16. Fuzo

    QUESTION Anyone has an idea how to stop the steering animation moving the animated hands?

    ...was not bad, can't find anything wrong with it, just some point which come to my mind to check: - be sure you exported and baked the animation for the whole hand, including fingers (just nulls, not the mesh) - your first frame should be hand away from the wheel, somewhere in the middle...
  17. D

    QUESTION Anyone has an idea how to stop the steering animation moving the animated hands?

    So the way i did the animation, i opened assettocorsa\sdk\dev\car_pipeline_2.0rev\Driver animation and saw that wow, you can make the driver do other stuff than steering? then i got the idea of making that handbrake animation, the first thing i did, i made the keyframes on 120 (im using 3dsmax...
  18. Fuzo

    QUESTION Anyone has an idea how to stop the steering animation moving the animated hands?

    So the video was useful. First of all, this animation stuff is quite tricky to get right because steering and shifting animations are "vanilla" which need to follow strict rules and rest like handbrake animation or moving legs are (should be) CSP controlled animations. So I wonder, how did you...
  19. D

    QUESTION Anyone has an idea how to stop the steering animation moving the animated hands?

    yes, here is a video see how the driver hand on the left is also moving with the steering animation? this is what i want to know how to avoid.
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