QUESTION Race Track Builder to Blender

Discussion in 'Tracks' started by jocala, Jan 2, 2021.

  1. jocala

    jocala New Member

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    hello everyone, I hope to find a solution to the problem that plagues me with blender.
    I created tracks with race track builder and modeled objects with sketchup (houses, signals, etc.), I exported everything and closed the project with kseditor, taking care to have converted all the textures in dds (sketchup does not know dds files). Now I have to make some changes to the path and I would like to improve some aspects of it so I exported the kn5 with kseditor practically in all the formats present for export and the only one that works is FBX binary of the probably older type, I import on blender and already I it upsets the shaders, I modify the terrain etc and export but unfortunately the result on kseditor is terrible Screenshot_1.jpg Screenshot_2.jpg Screenshot_3.jpg Screenshot_4.jpg Screenshot_5.jpg Screenshot_6.jpg

    it is as if the persistance file that I have not even touched is completely lost, moreover the trees and many other objects suffer from a problem in the picture, in your opinion what am I wrong?

    blender version 1.91
    RTB version 1.6.9

    PS: The FBX from RTB to blender directly does not work

    Screenshot_7.jpg
    im game fotage

    with 3dsmax trial , have less problem
     
  2. fughettaboutit

    fughettaboutit aka leBluem

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    not sure, but maybe try blender 2.79, RTB is quite old and probably puts out some fbx that ksEditor cant handle, seems like RTB screwed up your normals, also trees should be double-sided
     
    Last edited: Jan 3, 2021
  3. jocala

    jocala New Member

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    tnx test it!
     
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