QUESTION Mirror Parts in 3ds Max (transparent in ksEditor)

Discussion in 'Car Models | Physics' started by Hydrag, Nov 5, 2020.

  1. Hydrag

    Hydrag New Member

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    Hi,

    I know this is a common problem.
    Usually you should not use the mirror tool in 3ds max or your object will have flipped normals in ksEditor and Showroom. Still there are parts that just cannot be turned by hand. Is there any way to make them visible in ksEditor again?

    - I tried resetting the XForm
    - I also used the Normal
    - I selected backface culling

    The only thing I can manage to do is to flip them again but then they are always darker. Like I won't be able to look through them anymore but they are just darker in texture. Is there any solution to this problem?
    Thanks and Best Regards

    Maybe just to edit it:

    For some objects mirror - reset XForm - Normals with (Flip) works and I get the correct colors. But then there are some that won't work. Like I'm mirroring a whole group of about 30 parts now, they are all polys, and I'm doing every operation on them at once. Still some objects will either be dark or you can look through them...
     
    Last edited: Nov 5, 2020
  2. Gunnar333

    Gunnar333 Well-Known Member

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    Try to do: edit normals - reset normals.. Maybe this helps
     
  3. Hydrag

    Hydrag New Member

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    Sorry for the late reply and thanks.

    I solved the issue. One of the objects that I was using came straight from a CAD based software and was imported as group. I didn't realize that without ungrouping it it would not change the single parts to either a mesh or a poly. So the faces were not correctly triangulated before I applied the mirror.
     
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