SOLVED ac_crew skins not loading?

Discussion in 'Tracks' started by Theis, Jul 23, 2020.

  1. Theis

    Theis New Member

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    I was under the impression that ac_crew named objects will 1) show when car is present and 2) use the custom skin (texture) from the car skin-files.

    1 seems to be working great, but 2 doesn't, on any track I try.

    They (the grid boxes and the trucks) show up with the same skin. Fx., on Lilski's Watkins Glen, I just see a long row of the same-branded Assetto Corsa skinned grid-boxes and trucks. I thought it would use the ac_crew.dds file from the car's skin-folder. They are indeed loaded dynamically, as the number of them will depend on the cars in the race - but they're all skinned the same.

    Is this (skins for pit-boxes and trucks fx) not supported anymore, or is there some setting I haven't found?

    I'm working on a mod-track, and thought I was doing something wrong with my object- or material-naming, but found that I couldn't get it to work on any track/car combination, including Kunos track/cars, and high-quality mods like Lilski's.
     
  2. Johnr777

    Johnr777 Moderator

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    Not every Kunos car has the crew.dds

    Just saw this yesterday, the 911 GT3 cups don't, while the Cayman GT4s do. Its hit and miss...

    Also, to make sure it works, you need to delete the ac_crew.dds from your texture folder, or at least rename it to something else AFTER you export the KN5.

    Otherwise the game will load that dds from the texture folder and not the ones from the cars.
     
  3. Theis

    Theis New Member

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    Aaaahhhhh :) That's the one that got me. All working now, Thanks!!
     
  4. Nabakov

    Nabakov New Member

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    Hello,

    I'm new here and I'm sorry if I didn't find something that already exists.

    Could someone indicate a step by step for AC_CREW that loads the teams skin?

    Sorry for my English, it's from google.
     
  5. Johnr777

    Johnr777 Moderator

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  6. Nabakov

    Nabakov New Member

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    Thank you..!
     
: track, crew, skin
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