Hey! So i allready read some topics like this but it's not working for me. I want to create light spots into my map. I have my mesh as a simple plane named "lightmesh"(set up as non renderable in kseditor) and apply to it the material named "lightmat". I added in mytrack/extension/ext_config.ini the next code: Code: [MATERIAL_ADJUSTMENT_0] ACTIVE=1 DESCRIPTION=lits glow MESHES=lightmesh KEY_0=ksEmissive VALUE_0=255, 209, 178, 0.5 VALUE_0_OFF=ORIGINAL KEY_1=ksAlphaRef VALUE_1=-193 ; secret parameter makes it more "glowy" VALUE_1_OFF=ORIGINAL CONDITION=NIGHT_SMOOTH [LIGHT_SERIES_29] ACTIVE=1 DESCRIPTION=lits glow MATERIALS=lightmat OFFSET=0,0,0 DIRECTION=0,-1,0 ; down RANGE=25 ; play with this RANGE_GRADIENT_OFFSET=0.2 SPOT=100 SPOT_SHARPNESS=0.5 FADE_SMOOTH=30 FADE_AT=500 CLUSTER_THRESHOLD=25 ; play with this, its how many lights-sources are genereated DIFFUSE_CONCENTRATION=0.15 ; play with this COLOR=255, 255, 255, 0.05 ; r,g,b,brightness - play with it! CONDITION=NIGHT_SMOOTH So,what i am doing wrong ? I can not see any light
I also tried like this but the same, no light. Code: [LIGHT_SERIES_...] ACTIVE = 1 DESCRIPTION = lits glow MATERIALS = lightmat OFFSET = 0, 0, 0 DIRECTION = 0, -1, 0 ; down RANGE = 25 ; play with this RANGE_GRADIENT_OFFSET = 0.2 SPOT = 100 SPOT_SHARPNESS = 0.5 FADE_SMOOTH = 30 FADE_AT = 500 CLUSTER_THRESHOLD = 25 ; play with this, its how many lights-sources are genereated DIFFUSE_CONCENTRATION = 0.15 ; play with this COLOR = 255, 255, 255, 0.05 ; r,g,b,brightness - play with it! CONDITION = NIGHT_SMOOTH
why you set the thing to "non renderable", this also makes the glow invisible, you need a mesh/material thats visible and use ... here, instead of numbers, but thats not important, unless your cfg is huge [MATERIAL_ADJUSTMENT_...] [LIGHT_SERIES_...]
It's working, i added: Code: [CONDITION_01] NAME = NIGHT_SMOOTH INPUT = TIME LUT = (|0=1|26400=1|26400=0|64800=0|64800=1|86400=1|) LAG=0.97 [MATERIAL_ADJUSTMENT_...] ACTIVE=1 DESCRIPTION=lits glow MATERIALS = lightmat KEY_0=ksEmissive VALUE_0=233, 182, 127, 0.04 VALUE_0_OFF=ORIGINAL KEY_1=ksAlphaRef VALUE_1=-300 ; secret parameter makes it more "glowy" VALUE_1_OFF=ORIGINAL CONDITION=NIGHT_SMOOTH [LIGHT_SERIES_...] ACTIVE=1 DESCRIPTION=lits glow MATERIALS=lightmat OFFSET=0,0,0 DIRECTION=0,-1,0 ; down RANGE=15 ; play with this RANGE_GRADIENT_OFFSET=0.5 SPOT=200 SPOT_SHARPNESS=0.1 FADE_SMOOTH=500 FADE_AT=1000 CLUSTER_THRESHOLD=15 ; play with this, its how many lights-sources are genereated DIFFUSE_CONCENTRATION=1 ; play with this COLOR=233, 182, 127, 0.02 ; r,g,b,brightness - play with it! CONDITION=NIGHT_SMOOTH