SOLVED Ai Generation problem for custom map

Discussion in 'Tracks' started by ffantasy, Jul 2, 2023.

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  1. ffantasy

    ffantasy New Member

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    Hi, so i created a map for assetto corsa, everything is great but the AI line stops on the start line.

    i start recording from pits and it stops when i reach the race line. ..

    i placed
    AC_TIME_0_R
    AC_TIME_0_L
    AC_AB_START_L
    AC_AB_START_R
    on the start line.

    how to fix that and make the Ai line goes to the finish line? i drove many times and it always stops when i reach start.
     

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  2. fughettaboutit

    fughettaboutit aka leBluem

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    if its a circuit (loop) then
    use
    AC_TIME_0_R (s/f)
    AC_TIME_0_L
    AC_TIME_1_R (1st sector)
    AC_TIME_1_L
    AC_TIME_2_R (2nd sector)
    AC_TIME_2_L

    if A to B track:
    AC_AB_START_L (start)
    AC_AB_START_R
    AC_TIME_1_R (one sector time works, idk about more)
    AC_TIME_1_L
    AC_AB_FINISH_L (finish)
    AC_AB_FINISH_R

    edit: AC_START_1 for AB-tracks!
     
    Last edited: Jul 3, 2023
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  3. ffantasy

    ffantasy New Member

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    Thank you very much, this is how far i understood, the last thing is AC_START_1 for AB-tracks, is this where car spawns? starts from 1 not from 0 ?
     

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  4. fughettaboutit

    fughettaboutit aka leBluem

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    it starts with 0
    AC_START_0

    and adjust the pitslots number in
    /ui/ui_track.json
     
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  5. ffantasy

    ffantasy New Member

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    so on drawing all looks correct?

    regarding pit slots i didn't know that, thank you.
     
  6. fughettaboutit

    fughettaboutit aka leBluem

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    yes drawing is correct afaik, thats why the like on your post :)
     
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