Change number of pitboxes in ui.json edit: beaten by a ninja
Not 2 meshes, it is the same mesh. This is important for the shading, you do not want sharp edges between different areas of terrain. Yes haha I...
Yes, sorry I misunderstood you I think. The Mesh is "split". Although I wouldn't say it is split, it just has many different materials applied....
Because the different Blue patches are on different materials. Here is what it looks like in KSEditor: [IMG] It is a bit confusing at first, but...
[IMG] Here is a picture of the Mask in Blender, if it helps to visualise.
Yes you need to set the different Materials in Blender, where the different areas of Blue are (on the same Mask). I added a pic to the post above.
You can use alpha channel as well for an extra texture. On my terrains, if I have a lot of different textures I want to come through (snow, rock,...
Not sure if hyphens work in surface names. Try with simpler names (1ROAD, 1MAIN, 1PITA). Keep phys meshes lower than 25000 verts as well - not...
For the tree shader to work correctly does every single separate tree need to be its own object? I'm not sure my computer can handle it!
Try smooth shading, think it reduces vert count. In edit mode, select all and then in the tab on the left hand side go to "shading" which i think...
seems to have started working now...
Hello all, I'd like to improve my texturework so I'm trying to get the multilayer shaders to work but every time I load my image files (either...
I have put my first track up on RaceDepartment if anyone would like to give it a whirl:...
Yep, that solved it! Many thanks man
Thanks for the quick reply. Do you mean into separate objects like 1ROAD.000, 1ROAD.001 etc. or do you mean that I should subdivide the mesh to...
I swear I run into 5 new problems every day while learning how to build tracks. Some problems are more solvable than others... Having successfully...
Thanks
Hello again! So I feel like I'm making strides here with my track-building (2 successful, if very ugly tracks so far!)... New problem: I have...
so with trees I should duplicate the plane instead of 2-sided? I am having some difficulty getting the alpha background to be seethrough...
FIXED by turning on "backface culling" (in case anyone else is also experiencing this problem)
Separate names with a comma.