Cool! If I remember there are some scripts that can move a spline to the surface, so will search more about it. About the LiDAR, its a local...
Hi, a few months ago I posted a conversion I made from rFactor, but I haven't update it because I don't think is worth since it have quite a few...
Thanks for the feedback! I searched about the polygon flickering and the problem is that in AC the max rendering distance is about 16 km, and...
My notebook have an i5 5200u, nvidia 920m and 8gb of ram, nothing special and pretty potato. And the track run great in low settings I think the...
It's been a while since my last post, and forgot to upload this track here! This conversion started as an idea/project in my summer vacations, I...
Race track in Codegua, Chile
JoaquinPS21 submitted a new resource: Autódromo Internacional de Codegua - Race track in Codegua, Chile Autódromo Internacional de Codegua...
Autódromo Internacional de Codegua version beta 0.3 Track originally created by Mauricio Hervé for rFactor, and converted, with permission, to...
As a chilean it's awesome to have routes of Chile in AC, the track looks great and have the typical scenary of the north of Chile. Also, to be an...
Thanks for the help! It's pretty much solved now, there is a little camber in the corner, but I will use all the methods to correct it
That looks pretty easy, I will give it a try ;) Many thanks!
hahaha Max can do a lot of things, it's really useful, I'm just at the starting point/noob level in Max
Many thanks guys! yesterday tried @Pixelchaser suggestion, but I wasn't conform with the result, so I ended up taking my time to match the vertex...
Hi, I have made 4 conversions from rFactor, all with permission (I hope to publish them here soon) and in this conversions I always make a...
Interesting, that would probably solve the minor bumps I got in certain areas of the track I will take a look on that, thanks @Pixelchaser
I used the subdivision modifier indicated with 0.5 subdivision, it solved pretty much the bumps, there are still some areas with some bumps, but...
Hmm, maybe I'm not using the same subdivision, because the only option I have here (and play with) is the iterations. And if that's right then I...
Working on the same conversion I asked about a few weeks ago, I decided to add a physical layer for the track, kerbs and the grass which is most...
In the end I decided to give a try to remap the UV of the terrain with the satelital image, with the help of some tutorial and 3DS Max it wasnt...
Managed to add some really cool detail to the track using ksMultilayer_fresnel_nm shader and a improvised mask [IMG] But the problem with the...
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