yes,its mine
to define different [GRASS_FX_ADJUSTMENT_...] for different areas.that was my first starting point to do that.and to make that by MESHES = xxx is...
the idea was to dublicate the three meshes for grass fx adjustments without physics and invisible.and keep the visual mesh in one piece.or make...
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hi guys I am currently learning how best to use grass fx. to assign different values to certain areas, I decided to first define them with...
yes,you have to assign all textures.ac and rtb have problems with sketchup materials.
if you mean by that to update/edit an existent xpack,open the xpack in xpacker,replace the objects you want to update (or add new...
Nürburgring gp ,if possible with the t1 green painted left side of the road, Barcelona with the red/white pit entry or the pit road at imola.
if i get it right,this is not for ksMultilayer_fresnel_nm ? if so,can you ul the files needed for the example in the first post? i guess,i have to...
like that? or the second one?
ok.i try to explain it that way (for diffuse map): i have a road png in layer 1 (in gimp).thats the diffuse map.i dublicate layer 1 and get layer...
I think you misunderstood me. The principle how it works I understand, roughly. My questions relates to how I can make my own maps in gimp by...
hi guys as promised in my introducing post: im trying to learn how to do such nice looking road surfaces like these and got some questions. i...
im Robert, from Germany, simracer for 20 years. i create tracks with rtb, sketchup and gimp. lazy guy, i hear you say. youre right!or lets say...
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