Yeah, I only know of one other track project using Houdini, Kyalami by @Prototype (wich btw is a freakin work of art, and that thread is so...
This is super fing cool. How common is it for modders to use procedural workflows like yours? I mainly see more 'destructive' approaches in...
I'm getting into modding as well and feel I'm in a similar point in my journey - still trying to wrap my head around the whole pipeline, dealing...
This is mind blowing! Is it all done through code?
Regarding water, what is the current state of shaders? Is there trasparency/translucency at all? Does it make sense to have terrain under water at...
Cool, that's some golden information right there, thanks a bunch. <3
So...I'm already considerably overboard. The terrain can be optimized a lot more by decimating further areas the player won't be able to see up...
How about the density, is it too much? [ATTACH] *sorry for the flooding guys, only now realized I CAN paste images in post edits, if I go to...
Also...Does it make sense to decimate the terrain mesh to save on polys? [ATTACH] I mean, for texture it uses planar projection anyway...Is...
Thanks for the shader tips luchian, should come in handy! The crux of my questioning is...I'm looking for ways to make working in Blender as...
Thanks guys! I guess what I really want to understand is...how exactly do you work in Blender with things like terrain and the multi layer shader?...
First of all, hello everyone! I'm a long time lurker posting for the first time. I'm a 3D/2D generalist artist working in the games industry and...
Separate names with a comma.