QUESTION XPacker and cross sections - crashing KSEditor

Discussion in 'Tracks' started by Les Neilson, May 12, 2019.

  1. Les Neilson

    Les Neilson Active Member

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    I've tried to make a track cross section in an xpack, copying and modifying one from the Yorkshire Dales pack, but I get this error when compiling:

    It might be nothing to do with the cross section at all, but I can't see what else it could be.

    Do I have to rename everything if I copy and modify something from an xpack I'm already using?


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
    at Model.load(Model* , basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >* , GraphicsManager* , IModelImporter* )
    at ksNet.ksGraphics.loadFBX(String filename, UInt32& key) in i:\manu\documents\ac-source-pc\ksnet\ksnet.cpp:line 743
    at ksEditor.Form1.loadFBXFile(String file, Boolean saveRecent) in i:\Manu\Documents\ac-source-pc\ksEditor\Form1.cs:line 840
    at ksEditor.Form1.openFBXToolStripMenuItem_Click(Object sender, EventArgs e) in i:\Manu\Documents\ac-source-pc\ksEditor\Form1.cs:line 826
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3394.0 built by: NET472REL1LAST_C
    CodeBase: file:/C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    ksEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/SteamLibrary/steamapps/common/Assetto%20Corsa%20Editor/ksEditor.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
    CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
    CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
    CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    ksNet
    Assembly Version: 1.0.5884.33843
    Win32 Version:
    CodeBase: file:///D:/SteamLibrary/steamapps/common/Assetto%20Corsa%20Editor/ksNet.DLL
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.3056.0 built by: NET472REL1
    CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    ksMathCore
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/SteamLibrary/steamapps/common/Assetto%20Corsa%20Editor/ksMathCore.DLL
    ----------------------------------------
     
  2. Prototype

    Prototype Active Member

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    Process of elimination ?

    Remove the last change you made before it crashed and then re implement one step at a time, testing each step along the way?
     
  3. Les Neilson

    Les Neilson Active Member

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    Yeah, it's the only way... I removed everything I'd added apart from the track sections using the modified cross section. I've also tried renaming the element and rebuilding the xpack (finally remembering to copy the zip from /Race Track Builder/XPacks to the track folder) Next step I suppose is to remove all the track elements I added and see if it compiles (with and without the new xpack)
     
  4. Les Neilson

    Les Neilson Active Member

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    Tried an experiment with an old project. Made some changes and checked that it compiled okay. Added in the new xpack and checked it compiles okay. Added in some track sections and it compiles okay. So that's not the problem. Went back to the original, and stripped out the new track sections, removed the xpack and tried to compile it... and I get the same error :mad:
     
  5. Prototype

    Prototype Active Member

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    Damn frustrating. Good luck. I'm in the same boat .. got an issue I haven't been able to fix yet. Guess its part of the gig!
     
  6. Pixelchaser

    Pixelchaser Well-Known Member

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    ive always had to make brand new cross sections to get it to work. taking templates never worked. and major issues with the material editing at that stage. that's best left till you`re in rtb.
     
  7. Les Neilson

    Les Neilson Active Member

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    My major problem is that I have the memory span of a senile goldfish these days. The problem is that the base map is 16384 and whenever I compile it I have to copy the 8192 version into the texture folder... Two days and I've forgotten already :rolleyes:
     
  8. Pixelchaser

    Pixelchaser Well-Known Member

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    copy it over the original too :lol:.
     
  9. Prototype

    Prototype Active Member

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    :ROFLMAO:
     
  10. Pixelchaser

    Pixelchaser Well-Known Member

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    @Les Neilson

    Ive just found all your gubbins for glaisdale. the ingame working version (just driven with sol quite nicely) and the rtb build i worked on that generated it. already on mediafire if you want links
     
    Last edited: May 16, 2019
  11. Les Neilson

    Les Neilson Active Member

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    Yes please! My pc crashed while running AC with sol and everything (first ever blue screen I've seen in windows 10) and since then I get a black sky and errors in the weather control panel. My attempts to reinstall the mods haven't worked so far...
     
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