Wall problem!!!

Discussion in 'Tracks' started by hcivic, Oct 26, 2019.

  1. hcivic

    hcivic New Member

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    Hi!

    i have this problem:


    ...the biggest one is that collide model has WALL objects only with one face for surface definition. That's a mistake, as when you crash from the backface side, car stuck on collide object and there's no way to come back to road....

    how can I solve that?
     
  2. Johnr777

    Johnr777 Moderator

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    What software are you using to create the track?

    you need to create a copy of this wall, flip the object faces and them merge with the original object.
     
  3. hcivic

    hcivic New Member

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    I try to convert one track of Bobs Track Builder to Assetto
    I use 3dsimed and kseditor
     
  4. Johnr777

    Johnr777 Moderator

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    Ah... unfortunately I’m not familiar with 3DSimEd, not sure if you can flip faces/polygons with it.
     
  5. hcivic

    hcivic New Member

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    What software do you use to flip faces???
     
  6. MGMetroDave

    MGMetroDave Active Member

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    Blender would be able to do that. Select the faces, Shift-D to duplicate them then right-click to cancel moving them, then then choose Mesh > Normals > Flip Normals.
    Hope this helps
     
  7. fughettaboutit

    fughettaboutit aka leBluem

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    correct me anybody if i am wrong, but
    thats not a good idea, double sided walls will get you stuck on the lightest touch, you would have to move the wall at least a "brick" (0.1m) wide away from the other side of the wall
     
  8. MGMetroDave

    MGMetroDave Active Member

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    @fughettaboutit Yes I did wonder about that myself. I've always made my 'wall' objects have some depth to them and that always works fine. But my experience is limited so I was more just answering the question about how to implement @Johnr777 's suggestion. Sorry if I've misled. Lol
     
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