Hi everyone, i'm working on a track in order to update it with working ext_config, tv cams and so on. I noticed a problem with the work done (only in replay mode at least for my eyes), there's some rails (not everyones seems that from distance are 50% transparent and while closer not. Anyone have idea on why or how to solve it? Here's a screen of the problem: Thanks in advance to everyone
99% its the texture used for it, on alpha channel make all parts that should be opaque 100% white and use ksPerPixelAT shader, blendmode alphatest, alphablend is not needed here, and dont set object to transparent
I will check it then, thanks for the tip. It's strange becase in game and in closer distance is not present
Problem solved, it wasn't a texture issue (i'm a graphic designer so i knew the things about alpha) but a material problem in game, solved via CSP with [SHADER_REPLACEMENT_...] ACTIVE=1 DESCRIPTION= missing double sided MATERIALS =631 IS_TRANSPARENT = 0 never thinked about that they did a mistake like that before thining about your solution, so thank you