TUTORIAL reflective rain textures

Discussion in 'Tracks' started by Just Kauser, May 24, 2017.

  1. Just Kauser

    Just Kauser Active Member

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    Location:
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    This is a translation from my article on my website: https://fahrdynamik.wordpress.com/assetto-corsa-reflektierende-regentexturen/

    It exists some wet versions from tracks, i analysed the driftplaygroundwet: This programms did i used:
    kn5conv

    ksEditor

    kn5material

    There is aosta as wet track, too, but the reflections of Driftplayground slooks more realistic:

    To get more diversity for road reflections, exists more different materials:

    Roada77

    ksPerPixelNM

    ksAmbient 0,2
    ksDiffuse 0,1
    ksSpecular 0,1
    ksSpecularEXP 10
    ksEmissive 0
    ksAlphaRef 0
    fresnelC 0
    fresnelEXP 0
    nmObjectSpace 0
    isAdditive 0
    fresnelMaxLevel 0,05
    boh 0
    txDiffuse
    [​IMG]

    txNormal
    [​IMG]

    Roada75

    ksPerPixelNM

    ksAmbient 0,1
    ksDiffuse 0,1
    ksSpecular 0,1
    ksSpecularEXP 100
    ksEmissive 0
    ksAlphaRef 0
    fresnelC 0
    fresnelEXP 0
    nmObjectSpace 0
    isAdditive 0
    fresnelMaxLevel 0,05
    boh 0
    txDiffuse
    [​IMG]

    txNormal

    [​IMG]

    Roada81

    ksAmbient 0,1
    ksDiffuse 0,1
    ksSpecular 0,1
    ksSpecularEXP 100
    ksEmissive 0
    ksAlphaRef 0
    fresnelC 0
    fresnelEXP 0
    nmObjectSpace 0
    isAdditive 0
    fresnelMaxLevel 0,05
    boh 0
    txDiffuse

    [​IMG]

    txNormal

    [​IMG]



    To create now a track with wet apsphalt textures, open the kn5-file with kn5material and search for material names like asphalt, road etc.

    Change the values accordingly to the values above.
    This is the simplest way, it's a little bit more complicated, to convert the kn5 in a fbx file. For that, you copy the kn5conv into the track folder and drag the kn5 file over the kn5conv programm. This generate the fbx file and a texture folder. You can open your fbx file now with the KSEditor to know what the name of road material is, if it not obviously. You generate the best result, wenn you create a normal map from your road texture, you can use this plugin for that:
    https://code.google.com/archive/p/gimp-normalmap/

    Good luck, Just Kauser!

    I'm sorry for the bad english, my school english is a bit rusty. If you tell me, where my mistakes are, i will correct them. Greetings!
     
    Last edited: Nov 14, 2018
    Pixelchaser likes this.
  2. Pixelchaser

    Pixelchaser Well-Known Member

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    you should do this properly without hacking the official content. as a tutorial for wet surface styles its good. doesn't even need all the hack stuff.
     
  3. Sliderman

    Sliderman New Member

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    Nice Tutorial, thx. But I have a Problem: the link for kn5material isnĀ“t correct. Where can I found a working one?
     
  4. Just Kauser

    Just Kauser Active Member

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    Location:
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  5. Sliderman

    Sliderman New Member

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    Ok, thx. :)
     
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