Problem texture alpha

Discussion in 'Tracks' started by piermario, Aug 15, 2018.

  1. piermario

    piermario New Member

    Joined:
    Nov 5, 2014
    Messages:
    2
    Likes Received:
    0
  2. acfastfab

    acfastfab New Member

    Joined:
    Aug 30, 2018
    Messages:
    7
    Likes Received:
    3
    Hey, I'm a bit late, but since I think a lot of modder have this problem on object using alpha material, i'm going to answer you. :)
    The black line you see is the right side of your texture starting to repeat (tiling) in the lower resolution mip map. The further the distance the more the problem because when the texture resolution is reduce at each mip map, the left side of your UV is in between a black pixel and a transparent one.
    An easy trick to solve the problem in this instance is to "unstick" your UV from the left border of the texture by using something like a 5 pixels margin. ;)

    I hope i'm clear. :ninja:
     
  3. piermario

    piermario New Member

    Joined:
    Nov 5, 2014
    Messages:
    2
    Likes Received:
    0
    Thank for reply
     
: texture, shader
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice